IEnumerator Start() { /* * luaenv = new LuaEnv(); * luaenv.DoString("CS.UnityEngine.Debug.Log('Xlua scene say hello world')"); * StartCoroutine(LoadScript(abundleScriptName, scriptName));*/ yield return(StartCoroutine(luaLoader.Initialize(abundleScriptName, scriptName))); luaLoader.DoString("helloLuaLoader.lua.txt", "TestXLua"); }
internal static void Boot() { Logger.Log(LogLevel.Info, "core", "Booting Everest"); Logger.Log(LogLevel.Info, "core", $"AppDomain: {AppDomain.CurrentDomain.FriendlyName ?? "???"}"); Logger.Log(LogLevel.Info, "core", $"VersionCelesteString: {VersionCelesteString}"); if (Type.GetType("Mono.Runtime") != null) { // Mono hates HTTPS. ServicePointManager.ServerCertificateValidationCallback = (sender, certificate, chain, sslPolicyErrors) => { return(true); }; } // enable TLS 1.2 to fix connecting to everestapi.github.io ServicePointManager.SecurityProtocol |= SecurityProtocolType.Tls12; PathGame = Path.GetDirectoryName(typeof(Celeste).Assembly.Location); // .NET hates it when strong-named dependencies get updated. AppDomain.CurrentDomain.AssemblyResolve += (asmSender, asmArgs) => { AssemblyName asmName = new AssemblyName(asmArgs.Name); if (!asmName.Name.StartsWith("Mono.Cecil") && !asmName.Name.StartsWith("YamlDotNet") && !asmName.Name.StartsWith("NLua")) { return(null); } Assembly asm = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault(other => other.GetName().Name == asmName.Name); if (asm != null) { return(asm); } return(Assembly.LoadFrom(Path.Combine(PathGame, asmName.Name + ".dll"))); }; // .NET hates to acknowledge manually loaded assemblies. AppDomain.CurrentDomain.AssemblyResolve += (asmSender, asmArgs) => { AssemblyName asmName = new AssemblyName(asmArgs.Name); foreach (Assembly asm in _RelinkedAssemblies) { if (asm.GetName().Name == asmName.Name) { return(asm); } } return(null); }; // Preload some basic dependencies. Assembly.Load("MonoMod.RuntimeDetour"); Assembly.Load("MonoMod.Utils"); Assembly.Load("Mono.Cecil"); Assembly.Load("YamlDotNet"); Assembly.Load("Newtonsoft.Json"); Assembly.Load("Jdenticon"); if (!File.Exists(Path.Combine(PathGame, "EverestXDGFlag"))) { XDGPaths = false; PathEverest = PathGame; } else { XDGPaths = true; string dataDir = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData); Directory.CreateDirectory(PathEverest = Path.Combine(dataDir, "Everest")); Directory.CreateDirectory(Path.Combine(dataDir, "Everest", "Mods")); // Make sure it exists before content gets initialized } // Old versions of Everest have used a separate ModSettings folder. string modSettingsOld = Path.Combine(PathEverest, "ModSettings"); string modSettingsRIP = Path.Combine(PathEverest, "ModSettings-OBSOLETE"); if (Directory.Exists(modSettingsOld) || Directory.Exists(modSettingsRIP)) { Logger.Log(LogLevel.Warn, "core", "THE ModSettings FOLDER IS OBSOLETE AND WILL NO LONGER BE USED!"); if (Directory.Exists(modSettingsOld) && !Directory.Exists(modSettingsRIP)) { Directory.Move(modSettingsOld, modSettingsRIP); } } _DetourModManager = new DetourModManager(); _DetourModManager.OnILHook += (owner, from, to) => { _DetourOwners.Add(owner); object target = to.Target; _DetourLog.Add($"new ILHook by {owner.GetName().Name}: {from.GetID()} -> {to.Method?.GetID() ?? "???"}" + (target == null ? "" : $" (target: {target})")); }; _DetourModManager.OnHook += (owner, from, to, target) => { _DetourOwners.Add(owner); _DetourLog.Add($"new Hook by {owner.GetName().Name}: {from.GetID()} -> {to.GetID()}" + (target == null ? "" : $" (target: {target})")); }; _DetourModManager.OnDetour += (owner, from, to) => { _DetourOwners.Add(owner); _DetourLog.Add($"new Detour by {owner.GetName().Name}: {from.GetID()} -> {to.GetID()}"); }; _DetourModManager.OnNativeDetour += (owner, fromMethod, from, to) => { _DetourOwners.Add(owner); _DetourLog.Add($"new NativeDetour by {owner.GetName().Name}: {fromMethod?.ToString() ?? from.ToString("16X")} -> {to.ToString("16X")}"); }; HookEndpointManager.OnAdd += (from, to) => { Assembly owner = HookEndpointManager.GetOwner(to) as Assembly ?? typeof(Everest).Assembly; _DetourOwners.Add(owner); object target = to.Target; _DetourLog.Add($"new On.+= by {owner.GetName().Name}: {from.GetID()} -> {to.Method?.GetID() ?? "???"}" + (target == null ? "" : $" (target: {target})")); return(true); }; HookEndpointManager.OnModify += (from, to) => { Assembly owner = HookEndpointManager.GetOwner(to) as Assembly ?? typeof(Everest).Assembly; _DetourOwners.Add(owner); object target = to.Target; _DetourLog.Add($"new IL.+= by {owner.GetName().Name}: {from.GetID()} -> {to.Method?.GetID() ?? "???"}" + (target == null ? "" : $" (target: {target})")); return(true); }; // Before even initializing anything else, make sure to prepare any static flags. Flags.Initialize(); // 0.1 parses into 1 in regions using , // This also somehow sets the exception message language to English. CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture; CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.InvariantCulture; if (!Flags.IsHeadless) { // Initialize the content helper. Content.Initialize(); // Initialize all main managers before loading any mods. TouchInputManager.Instance = new TouchInputManager(Celeste.Instance); // Don't add it yet, though - add it in Initialize. } MainThreadHelper.Instance = new MainThreadHelper(Celeste.Instance); // Register our core module and load any other modules. new CoreModule().Register(); // Note: Everest fulfills some mod dependencies by itself. new NullModule(new EverestModuleMetadata() { Name = "Celeste", VersionString = $"{Celeste.Instance.Version.ToString()}-{(typeof(Game).Assembly.FullName.Contains("FNA") ? "fna" : "xna")}" }).Register(); new NullModule(new EverestModuleMetadata() { Name = "DialogCutscene", VersionString = "1.0.0" }).Register(); new NullModule(new EverestModuleMetadata() { Name = "UpdateChecker", VersionString = "1.0.2" }).Register(); LuaLoader.Initialize(); Loader.LoadAuto(); if (!Flags.IsHeadless) { // Load stray .bins afterwards. Content.Crawl(new MapBinsInModsModContent(Path.Combine(PathEverest, "Mods"))); } // Also let all mods parse the arguments. Queue <string> args = new Queue <string>(Args); while (args.Count > 0) { string arg = args.Dequeue(); foreach (EverestModule mod in _Modules) { if (mod.ParseArg(arg, args)) { break; } } } // Start requesting the version list ASAP. Updater.RequestAll(); // Request the mod update list as well. ModUpdaterHelper.RunAsyncCheckForModUpdates(excludeBlacklist: true); }