コード例 #1
0
        public void Load(Dungeon D)
        {
            this.D = D;

            LuaLineReader reader = new LuaLineReader(D.DungeonLuaFile);

            while (true)
            {
                string line = reader.Get();

                if (line == null)
                {
                    break;
                }

                try
                {
                    LoadLine(line, reader);
                }
                catch (EndOfFileException)
                {
                    Lint.MsgErr("FATAL: Unexpected end of file.");
                    break;
                }
            }

            Lint.MsgVerbose("{0} entities loaded", D.EntitiesById.Values.Count);

            D.CreateReverseConnectors();
        }
コード例 #2
0
ファイル: LineEntityReader.cs プロジェクト: xanathar/grimlint
        public static Tuple <Entity, string> CreateEntity(int level, string line, LuaLineReader reader, Assets assets)
        {
            Entity E = new Entity();

            string sline = line.Substring("spawn(".Length, line.Length - ("spawn(".Length + 1));

            string[] parts    = sline.Split(',');
            string   lastLine = null;

            if (parts.Length != 5)
            {
                Lint.MsgErr("Error parsing line:{0}", line);
            }

            E.Id = parts[4].Replace("\"", "").Trim();

            E.Level  = level;
            E.X      = int.Parse(parts[1]);
            E.Y      = int.Parse(parts[2]);
            E.Facing = int.Parse(parts[3]);
            E.Name   = parts[0].Replace("\"", "").Trim();
            Asset A = assets.Get(E.Name);

            if (A != null)
            {
                E.Class     = A.Class;
                E.ItemClass = A.ItemClass;
            }
            else
            {
                E.Class     = EntityClass.Unknown;
                E.ItemClass = 0;
                Lint.MsgWarn("Can't find asset {0} for entity {1}", E.Name, E);
            }

            bool dontRollback = false;

            try
            {
                while (true)
                {
                    string mcall = reader.Get();

                    if (mcall == null)
                    {
                        dontRollback = true;
                        break;
                    }

                    if (mcall.StartsWith(":"))
                    {
                        lastLine = ParseMethod(E, mcall, reader, assets);
                    }
                    else
                    {
                        break;
                    }
                }
            }
            finally
            {
                if (!dontRollback)
                {
                    reader.RollBack();
                }
            }

            return(new Tuple <Entity, string>(E.PostCreate(assets), lastLine));
        }