static int SetActiveLayer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <int, bool>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetActiveLayer(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <LuaFramework.SoundManager.SoundType, bool>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); LuaFramework.SoundManager.SoundType arg0 = (LuaFramework.SoundManager.SoundType)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); obj.SetActiveLayer(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.SetActiveLayer")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CanPlaySoundEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); LuaFramework.SoundManager.SoundType arg0 = (LuaFramework.SoundManager.SoundType)ToLua.CheckObject(L, 2, typeof(LuaFramework.SoundManager.SoundType)); bool o = obj.CanPlaySoundEffect(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int StopSound(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <string>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.ToString(L, 2); obj.StopSound(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes <LuaFramework.SoundManager.SoundType>(L, 2)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); LuaFramework.SoundManager.SoundType arg0 = (LuaFramework.SoundManager.SoundType)ToLua.ToObject(L, 2); obj.StopSound(arg0); return(0); } else if (count == 3) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.StopSound(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.StopSound")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlaySound(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); obj.PlaySound(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes <float>(L, 3)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); obj.PlaySound(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <LuaFramework.SoundManager.SoundType>(L, 3)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); LuaFramework.SoundManager.SoundType arg1 = (LuaFramework.SoundManager.SoundType)ToLua.ToObject(L, 3); obj.PlaySound(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes <LuaFramework.SoundManager.SoundType, float>(L, 3)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); LuaFramework.SoundManager.SoundType arg1 = (LuaFramework.SoundManager.SoundType)ToLua.ToObject(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); obj.PlaySound(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <float, bool>(L, 3)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); bool arg2 = LuaDLL.lua_toboolean(L, 4); obj.PlaySound(arg0, arg1, arg2); return(0); } else if (count == 4 && TypeChecker.CheckTypes <float, float>(L, 3)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); obj.PlaySound(arg0, arg1, arg2); return(0); } else if (count == 5 && TypeChecker.CheckTypes <float, float, bool>(L, 3)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); bool arg3 = LuaDLL.lua_toboolean(L, 5); obj.PlaySound(arg0, arg1, arg2, arg3); return(0); } else if (count == 5 && TypeChecker.CheckTypes <LuaFramework.SoundManager.SoundType, float, float>(L, 3)) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); LuaFramework.SoundManager.SoundType arg1 = (LuaFramework.SoundManager.SoundType)ToLua.ToObject(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); obj.PlaySound(arg0, arg1, arg2, arg3); return(0); } else if (count == 6) { LuaFramework.SoundManager obj = (LuaFramework.SoundManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.SoundManager)); string arg0 = ToLua.CheckString(L, 2); LuaFramework.SoundManager.SoundType arg1 = (LuaFramework.SoundManager.SoundType)ToLua.CheckObject(L, 3, typeof(LuaFramework.SoundManager.SoundType)); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); obj.PlaySound(arg0, arg1, arg2, arg3, arg4); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.SoundManager.PlaySound")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }