コード例 #1
0
    static int UpdateLocalProtos(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                System.Collections.IEnumerator o = LuaFacade.UpdateLocalProtos();
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 1)
            {
                bool arg0 = LuaDLL.luaL_checkboolean(L, 1);
                System.Collections.IEnumerator o = LuaFacade.UpdateLocalProtos(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFacade.UpdateLocalProtos"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
ファイル: Main.cs プロジェクト: zhong0-0/toLuaFramework
    private static IEnumerator InitializeAsync()
    {
        yield return(CoroutineManager.DoCoroutine(LuaFacade.UpdateLocalScripts()));

        yield return(CoroutineManager.DoCoroutine(LuaFacade.UpdateLocalProtos()));

        LuaFacade.Initialize();
        AddressablesUpdater.RequestDownloadHandle = OnRequestDownload;
        AddressablesUpdater.OnDownload           += OnDownload;
        AddressablesUpdater.AfterDownloadHandle   = OnAfterDownload;
        AddressablesUpdater.OnCompleted          += OnCompleted;
        new GameObject("AddressablesUpdater").AddComponent <AddressablesUpdater>();
    }
コード例 #3
0
ファイル: Main.cs プロジェクト: zhong0-0/toLuaFramework
    private static IEnumerator OnAfterDownload()
    {
        yield return(CoroutineManager.DoCoroutine(LuaFacade.UpdateLocalScripts(true)));

        yield return(CoroutineManager.DoCoroutine(LuaFacade.UpdateLocalProtos(true)));
    }