static int UpdateLocalProtos(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { System.Collections.IEnumerator o = LuaFacade.UpdateLocalProtos(); ToLua.Push(L, o); return(1); } else if (count == 1) { bool arg0 = LuaDLL.luaL_checkboolean(L, 1); System.Collections.IEnumerator o = LuaFacade.UpdateLocalProtos(arg0); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFacade.UpdateLocalProtos")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private static IEnumerator InitializeAsync() { yield return(CoroutineManager.DoCoroutine(LuaFacade.UpdateLocalScripts())); yield return(CoroutineManager.DoCoroutine(LuaFacade.UpdateLocalProtos())); LuaFacade.Initialize(); AddressablesUpdater.RequestDownloadHandle = OnRequestDownload; AddressablesUpdater.OnDownload += OnDownload; AddressablesUpdater.AfterDownloadHandle = OnAfterDownload; AddressablesUpdater.OnCompleted += OnCompleted; new GameObject("AddressablesUpdater").AddComponent <AddressablesUpdater>(); }
private static IEnumerator OnAfterDownload() { yield return(CoroutineManager.DoCoroutine(LuaFacade.UpdateLocalScripts(true))); yield return(CoroutineManager.DoCoroutine(LuaFacade.UpdateLocalProtos(true))); }