コード例 #1
0
        public void ZoneStateChangedEvent(LuaTable zoneList)
        {
            IDataContainer zones = zoneList == null?_dataFactory.CreateContainer() : _dataFactory.GetContainer(zoneList);

            _engine.HandleZoneStateChanged(_dataFactory.GetWherigoObjectList <Zone>(zones));
        }
コード例 #2
0
ファイル: GWS.cs プロジェクト: chier01/WF.Player.Core
        private void readTable(BinaryReader input, LuaDataContainer obj)
        {
            string           className = "unknown";
            IDataProvider    rawset    = null;
            LuaDataContainer tab;
            object           key = 1;

            if (obj != null)
            {
                className = obj.GetString("ClassName");

                if (className != null)
                {
                    rawset = obj.GetProvider("rawset", false);
                }
            }

            byte b = input.ReadByte();

            while (b != 6)
            {
                // Key
                switch (b)
                {
                case 1:
                    key = input.ReadByte() == 0 ? false : true;
                    break;

                case 2:
                    key = input.ReadDouble();
                    break;

                case 3:
                    key = readString(input);
                    break;

                default:
                    throw new Exception(String.Format("Unsupported table key: {0} at byte {1}", b, input.BaseStream.Position));
                }

                b = input.ReadByte();

                // Value
                switch (b)
                {
                case 1:
                    SetField(obj, key, input.ReadBoolean(), rawset);
                    break;

                case 2:
                    SetField(obj, key, input.ReadDouble(), rawset);
                    break;

                case 3:
                    SetField(obj, key, readByteArray(input), rawset);
                    break;

                case 4:
                    byte[] chunk = input.ReadBytes(input.ReadInt32());
                    SetField(obj, key, _dataFactory.LoadProvider(chunk, key.ToString()), rawset);
                    break;

                case 5:
                    tab = _dataFactory.CreateContainer();
                    SetField(obj, key, tab, rawset);
                    readTable(input, tab);
                    break;

                case 6:
                    // End of table
                    return;

                case 7:
                    var objIndex = input.ReadInt16();
                    if (objIndex == -21555)
                    {
                        SetField(obj, key, _player, rawset);
                    }
                    else
                    {
                        SetField(obj, key, _allZObjects.GetContainer(objIndex), rawset);
                    }
                    break;

                case 8:
                    tab = (LuaDataContainer)_dataFactory.CreateWherigoObject(readString(input)).DataContainer;
                    SetField(obj, key, tab, rawset);

                    // After an object, there is always a table with the content
                    input.ReadByte();
                    readTable(input, tab);
                    break;
                }

                b = input.ReadByte();
            }
        }