void OnTriggerEnter(Collider col) { if (_mainCollision) { _mainCollision.OnTriggerEnter(col); } }
static public int OnTriggerEnter(IntPtr l) { try { LuaCollisionTriggerEvent self = (LuaCollisionTriggerEvent)checkSelf(l); UnityEngine.Collider a1; checkType(l, 2, out a1); self.OnTriggerEnter(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }