コード例 #1
0
        void Awake()
        {
            GlobalWindowManager windowManager = FindObjectOfType <GlobalWindowManager>();

            if (windowManager == null)
            {
                throw new NotFoundException("Not found the GlobalWindowManager.");
            }

            context = Context.GetApplicationContext();

            IServiceContainer container = context.GetContainer();

            /* Initialize the data binding service */
            LuaBindingServiceBundle bundle = new LuaBindingServiceBundle(context.GetContainer());

            bundle.Start();

            /* Initialize the ui view locator and register UIViewLocator */
            container.Register <IUIViewLocator>(new DefaultUIViewLocator());

            /* Initialize the localization service */
            //CultureInfo cultureInfo = Locale.GetCultureInfoByLanguage (SystemLanguage.English);
            CultureInfo cultureInfo  = Locale.GetCultureInfo();
            var         localization = Localization.Current;

            localization.CultureInfo = cultureInfo;
            localization.AddDataProvider(new DefaultDataProvider("LuaLocalizations", new XmlDocumentParser()));

            /* register Localization */
            container.Register <Localization>(Localization.Current);

            var luaEnv = LuaEnvironment.LuaEnv;

#if UNITY_EDITOR
            foreach (string dir in Directory.GetDirectories(Application.dataPath, "LuaScripts", SearchOption.AllDirectories))
            {
                luaEnv.AddLoader(new FileLoader(dir, ".lua"));
                luaEnv.AddLoader(new FileLoader(dir, ".lua.txt"));
            }
#else
            /* Pre-compiled and encrypted */
            //var decryptor = new RijndaelCryptograph(128,Encoding.ASCII.GetBytes("E4YZgiGQ0aqe5LEJ"), Encoding.ASCII.GetBytes("5Hh2390dQlVh0AqC"));
            //luaEnv.AddLoader( new DecodableLoader(new FileLoader(Application.streamingAssetsPath + "/LuaScripts/", ".bytes"), decryptor));
            //luaEnv.AddLoader( new DecodableLoader(new FileLoader(Application.persistentDataPath + "/LuaScripts/", ".bytes"), decryptor));

            /* Lua source code */
            luaEnv.AddLoader(new FileLoader(Application.streamingAssetsPath + "/LuaScripts/", ".bytes"));
            luaEnv.AddLoader(new FileLoader(Application.persistentDataPath + "/LuaScripts/", ".bytes"));
#endif



            InitLuaEnv();

            if (onAwake != null)
            {
                onAwake(this);
            }
        }
コード例 #2
0
        void Awake()
        {
            GlobalWindowManager windowManager = FindObjectOfType <GlobalWindowManager>();

            if (windowManager == null)
            {
                throw new NotFoundException("Not found the GlobalWindowManager.");
            }

            context = Context.GetApplicationContext();

            IServiceContainer container = context.GetContainer();

            /* Initialize the data binding service */
            LuaBindingServiceBundle bundle = new LuaBindingServiceBundle(context.GetContainer());

            bundle.Start();

            /* Initialize the ui view locator and register UIViewLocator */
            container.Register <IUIViewLocator>(new ResourcesViewLocator());

            /* Initialize the localization service */
            //CultureInfo cultureInfo = Locale.GetCultureInfoByLanguage (SystemLanguage.English);
            CultureInfo cultureInfo  = Locale.GetCultureInfo();
            var         localization = Localization.Current;

            localization.CultureInfo = cultureInfo;
            localization.AddDataProvider(new ResourcesDataProvider("LocalizationExamples", new XmlDocumentParser()));

            /* register Localization */
            container.Register <Localization>(Localization.Current);

            /* register AccountRepository */
            IAccountRepository accountRepository = new AccountRepository();

            container.Register <IAccountService>(new AccountService(accountRepository));

            InitLuaEnv();

            if (onAwake != null)
            {
                onAwake(this);
            }
        }