/// <summary> /// Gets the stack entry on a given level /// </summary> /// <param name = "level">level</param> /// <param name = "luaDebug">lua debug structure</param> /// <returns>Returns true if level was allowed, false if level was invalid.</returns> /// <author>Reinhard Ostermeier</author> /*public bool GetStack(int level, out LuaCore.lua_Debug luaDebug) * { * luaDebug = new LuaDebug(); * LuaCore.lua_State ld = System.Runtime.InteropServices.Marshal.AllocHGlobal(System.Runtime.InteropServices.Marshal.SizeOf(luaDebug)); * System.Runtime.InteropServices.Marshal.StructureToPtr(luaDebug, ld, false); * try * { * return LuaLib.lua_getstack(luaState, level, luaDebug) != 0; * } * finally * { * luaDebug = (LuaDebug)System.Runtime.InteropServices.Marshal.PtrToStructure(ld, typeof(LuaDebug)); * System.Runtime.InteropServices.Marshal.FreeHGlobal(ld); * } * }*/ /// <summary> /// Gets info (see lua docs) /// </summary> /// <param name = "what">what (see lua docs)</param> /// <param name = "luaDebug">lua debug structure</param> /// <returns>see lua docs</returns> /// <author>Reinhard Ostermeier</author> /*public int GetInfo(String what, ref LuaCore.lua_Debug luaDebug) * { * LuaCore.lua_State ld = System.Runtime.InteropServices.Marshal.AllocHGlobal(System.Runtime.InteropServices.Marshal.SizeOf(luaDebug)); * System.Runtime.InteropServices.Marshal.StructureToPtr(luaDebug, ld, false); * try * { * return LuaLib.lua_getinfo(luaState, what, ld); * } * finally * { * luaDebug = (LuaDebug)System.Runtime.InteropServices.Marshal.PtrToStructure(ld, typeof(LuaDebug)); * System.Runtime.InteropServices.Marshal.FreeHGlobal(ld); * } * }*/ /// <summary> /// Gets local (see lua docs) /// </summary> /// <param name = "luaDebug">lua debug structure</param> /// <param name = "n">see lua docs</param> /// <returns>see lua docs</returns> /// <author>Reinhard Ostermeier</author> public string GetLocal(LuaCore.lua_Debug luaDebug, int n) { return(LuaCore.lua_getlocal(luaState, luaDebug, n).ToString()); }