// Use this for initialization void Start() { lowerMover = this.GetComponent <LowerPartMovement>(); bot = this.GetComponent <PlayerBot>(); LowerHorizontal = "LowerH_P" + bot.PlayerId; LowerVertical = "LowerV_P" + bot.PlayerId; UpperHorizontal = "UpperH_P" + bot.PlayerId; UpperVertical = "UpperV_P" + bot.PlayerId; PrimaryFire = "PFire_P" + bot.PlayerId; SecondaryFire = "SFire_P" + bot.PlayerId; Triggers = "Triggers_P" + bot.PlayerId; }