public LowLevelSystem(int maxChannels = 1024, LowLevelInitFlags flags = LowLevelInitFlags.Normal, AdvancedInitializationSettings advancedSettings = default(AdvancedInitializationSettings), Action <IPreInitilizeLowLevelSystem> preInit = null) { //Load native dependencies Native.Load(); _listenerCollection = new ListenerCollection(this); _disposed = false; _reverbController = new ReverbPropertiesController(_system); //Create low level system and mark it for disposal management Factory.System_Create(out _system).Check(); _managedSystem = true; if (preInit != null) { preInit(this); } //Set advanced settings SetAdvancedSettings(advancedSettings); //Initialize _system.init(maxChannels, EquivalentEnum <LowLevelInitFlags, INITFLAGS> .Cast(flags), IntPtr.Zero).Check(); }
public System(int maxChannels = 1024, InitFlags flags = InitFlags.LiveUpdate, LowLevelInitFlags lowLevelFlags = LowLevelInitFlags.Normal, AdvancedInitializationSettings advancedSettings = default(AdvancedInitializationSettings), Action<IPreInitilizeLowLevelSystem> preInit = null) { //Load native dependencies Native.Load(); //Create studio system FMOD.Studio.System.create(out _system).Check(); //Create low level system FMOD.System lowLevel; _system.getLowLevelSystem(out lowLevel).Check(); LowLevelSystem = new LowLevelSystem(lowLevel); if (preInit != null) preInit(LowLevelSystem); //Set advanced settings LowLevelSystem.SetAdvancedSettings(advancedSettings); //Initialize _system.initialize(maxChannels, (INITFLAGS)flags, (FMOD.INITFLAGS)lowLevelFlags, IntPtr.Zero).Check(); }
public System(int maxChannels = 1024, InitFlags flags = InitFlags.LiveUpdate, LowLevelInitFlags lowLevelFlags = LowLevelInitFlags.Normal, AdvancedInitializationSettings advancedSettings = default(AdvancedInitializationSettings), Action <IPreInitilizeLowLevelSystem> preInit = null) { //Load native dependencies Native.Load(); //Create studio system FMOD.Studio.System.create(out _system).Check(); //Create low level system FMOD.System lowLevel; _system.getLowLevelSystem(out lowLevel).Check(); LowLevelSystem = new LowLevelSystem(lowLevel); if (preInit != null) { preInit(LowLevelSystem); } //Set advanced settings LowLevelSystem.SetAdvancedSettings(advancedSettings); //Initialize _system.initialize(maxChannels, (INITFLAGS)flags, (FMOD.INITFLAGS)lowLevelFlags, IntPtr.Zero).Check(); }