/// <summary>Get the chance for 2 pawns to be given this relationship</summary> /// <param name="generated">The generated.</param> /// <param name="other">The other.</param> /// <param name="request">The request.</param> /// <returns></returns> public override float GenerationChance(Pawn generated, Pawn other, PawnGenerationRequest request) { return(LovePartnerRelationUtility.LovePartnerRelationGenerationChance(generated, other, request, ex: true) * BaseGenerationChanceFactor(generated, other, request)); }