public bool openLottery() { if (mode != LotteryBasketMode.Closed) { return(false); } award = given = 0; mode = LotteryBasketMode.Open; return(true); }
public bool closeLottery() { if (mode != LotteryBasketMode.Open) { return(false); } mode = LotteryBasketMode.Closed; if (board != null && !board.Deleted) { board.Name = "Drawing is in progress."; } else { board = null; } return(true); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: drawing = reader.ReadUInt(); for (uint i = 0; i < jackpot.Length; i++) { jackpot[i] = reader.ReadULong(); } for (uint i = 0; i < awards.Length; i++) { awards[i] = reader.ReadULong(); } award = reader.ReadULong(); given = reader.ReadULong(); destroyed = reader.ReadULong(); mode = (LotteryBasketMode)reader.ReadInt(); if (reader.ReadBool()) { outcome = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) { outcome[p] = reader.ReadUInt(); } } uint count = reader.ReadUInt(); for (uint i = 0; i < count; i++) { int id = reader.ReadInt(); uint[] data = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) { data[p] = reader.ReadUInt(); } RegisteredTicket rt = new RegisteredTicket(id, data); rt.Class = reader.ReadInt(); tickets[id] = rt; } count = reader.ReadUInt(); for (uint i = 0; i < count; i++) { int id = reader.ReadInt(); uint[] data = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) { data[p] = reader.ReadUInt(); } incoming[id] = new RegisteredTicket(id, data); } board = reader.ReadItem(); itemPrize = reader.ReadBool(); break; case 1: drawing = reader.ReadUInt(); for (uint i = 0; i < drawingCount.Length; i++) { drawingCount[i] = reader.ReadUInt(); } for (uint i = 0; i < jackpot.Length; i++) { jackpot[i] = reader.ReadULong(); } for (uint i = 0; i < awards.Length; i++) { awards[i] = reader.ReadULong(); } for (uint i = 0; i < winners.Length; i++) { winners[i] = reader.ReadInt(); } oldParticipants = reader.ReadUInt(); award = reader.ReadULong(); given = reader.ReadULong(); destroyed = reader.ReadULong(); mode = (LotteryBasketMode)reader.ReadInt(); if (reader.ReadBool()) { outcome = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) { outcome[p] = reader.ReadUInt(); } } count = reader.ReadUInt(); for (uint i = 0; i < count; i++) { int id = reader.ReadInt(); uint[] data = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) { data[p] = reader.ReadUInt(); } RegisteredTicket rt = new RegisteredTicket(id, data); rt.Class = reader.ReadInt(); tickets[id] = rt; } count = reader.ReadUInt(); for (uint i = 0; i < count; i++) { int id = reader.ReadInt(); uint[] data = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) { data[p] = reader.ReadUInt(); } incoming[id] = new RegisteredTicket(id, data); } board = reader.ReadItem(); itemPrize = reader.ReadBool(); break; } }
public bool openLottery() { if (mode != LotteryBasketMode.Closed) return false; award = given = 0; mode = LotteryBasketMode.Open; return true; }
public bool closeLottery() { if (mode != LotteryBasketMode.Open) return false; mode = LotteryBasketMode.Closed; if ( board != null && !board.Deleted ) board.Name="Drawing is in progress."; else board = null; return true; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: drawing = reader.ReadUInt(); for (uint i = 0; i < jackpot.Length; i++) jackpot[i] = reader.ReadULong(); for (uint i = 0; i < awards.Length; i++) awards[i] = reader.ReadULong(); award = reader.ReadULong(); given = reader.ReadULong(); destroyed = reader.ReadULong(); mode = (LotteryBasketMode)reader.ReadInt(); if (reader.ReadBool()) { outcome = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) outcome[p] = reader.ReadUInt(); } uint count = reader.ReadUInt(); for (uint i = 0; i < count; i++) { int id = reader.ReadInt(); uint[] data = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) data[p] = reader.ReadUInt(); RegisteredTicket rt = new RegisteredTicket(id, data); rt.Class = reader.ReadInt(); tickets[id] = rt; } count = reader.ReadUInt(); for (uint i = 0; i < count; i++) { int id = reader.ReadInt(); uint[] data = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) data[p] = reader.ReadUInt(); incoming[id] = new RegisteredTicket(id, data); } board = reader.ReadItem(); itemPrize = reader.ReadBool(); break; case 1: drawing = reader.ReadUInt(); for (uint i = 0; i < drawingCount.Length; i++) drawingCount[i] = reader.ReadUInt(); for (uint i = 0; i < jackpot.Length; i++) jackpot[i] = reader.ReadULong(); for (uint i = 0; i < awards.Length; i++) awards[i] = reader.ReadULong(); for (uint i = 0; i < winners.Length; i++) winners[i] = reader.ReadInt(); oldParticipants = reader.ReadUInt(); award = reader.ReadULong(); given = reader.ReadULong(); destroyed = reader.ReadULong(); mode = (LotteryBasketMode)reader.ReadInt(); if (reader.ReadBool()) { outcome = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) outcome[p] = reader.ReadUInt(); } count = reader.ReadUInt(); for (uint i = 0; i < count; i++) { int id = reader.ReadInt(); uint[] data = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) data[p] = reader.ReadUInt(); RegisteredTicket rt = new RegisteredTicket(id, data); rt.Class = reader.ReadInt(); tickets[id] = rt; } count = reader.ReadUInt(); for (uint i = 0; i < count; i++) { int id = reader.ReadInt(); uint[] data = new uint[LotteryConstants.Picks]; for (uint p = 0; p < LotteryConstants.Picks; p++) data[p] = reader.ReadUInt(); incoming[id] = new RegisteredTicket(id, data); } board = reader.ReadItem(); itemPrize = reader.ReadBool(); break; } }