コード例 #1
0
 /// <summary>
 ///     Initialize All MessagesSent
 /// </summary>
 public void Clear()
 {
     LastSentMessages.Clear();
     DelayedMessages.Clear();
     _waitingMessagesCount = 0;
     Result.Clear();
     LostMessages.Clear();
     WaitingMessages.Clear();
     Result.Clear();
 }
コード例 #2
0
        /// <summary>
        ///     Lost message is a message whose Sender was not found
        /// </summary>
        /// <param name="message">The state of the message is changed to Lost</param>
        public void EnqueueLostMessage(Message message)
        {
            if (message is null)
            {
                throw new ArgumentNullException(nameof(message));
            }

            message.State = MessageState.Lost;
            Result.LostMessagesCount++;
            if (Debug)
            {
                LostMessages.Add(message);
            }
        }
コード例 #3
0
        public override void Initialize()
        {
            this.StartCoroutine(InitializeCoroutine());

            IEnumerator InitializeCoroutine()
            {
                PlayFabSettings.GlobalErrorHandler += this.OnGlobalErrorEvent;

                yield return(ReleasesManager.WaitForInitialization());

                yield return(UnityPurchasingManager.WaitForInitialization());

                PlayFabManager.Settings playfabSettings = ReleasesManager.Instance.CurrentRelease.PlayfabManagerSettings;

                string catalogVersion = playfabSettings.CatalogVersion;

                PlayFabSettings.staticSettings.TitleId = Lost.BuildConfig.RuntimeBuildConfig.Instance.GetString(PlayFabConfigExtensions.TitleId);

                this.Login = new LoginManager(this);

                // Starting the Logging In loop
                var combinedParams = new GetPlayerCombinedInfoRequestParams
                {
                    GetTitleData           = playfabSettings.LoadTitleDataKeys.Count > 0,
                    TitleDataKeys          = playfabSettings.LoadTitleDataKeys,
                    GetUserInventory       = playfabSettings.LoadInventory,
                    GetUserVirtualCurrency = playfabSettings.LoadVirtualCurrency,
                    GetPlayerProfile       = playfabSettings.LoadPlayerProfile,
                    GetCharacterList       = playfabSettings.LoadCharacters,
                    GetUserAccountInfo     = true,
                };

                LostMessages.BootloaderLoggingIn();
                var login = this.Login.Login(this.loginMethod, combinedParams, playfabSettings.FacebookPermissions);

                yield return(login);

                this.Catalog    = new CatalogManager(this, catalogVersion);
                this.Character  = new CharacterManager(this, login.Value?.InfoResultPayload?.CharacterList);
                this.Inventory  = new InventoryManager(this, login.Value?.InfoResultPayload?.UserInventory);
                this.Purchasing = new PurchasingManager(this, catalogVersion);

                this.PushNotifications = new PushNotificationManager(this);
                this.Store             = new StoreManager(this, catalogVersion);
                this.TitleData         = new TitleDataManager(this, login.Value?.InfoResultPayload?.TitleData);
                this.TitleNews         = new TitleNewsManager(this);
                this.User            = new UserManager(this, login.Value);
                this.VirtualCurrency = new VirtualCurrencyManager(this, login.Value?.InfoResultPayload?.UserVirtualCurrency);

                // Catalog
                if (playfabSettings.LoadCatalog)
                {
                    LostMessages.BootloaderDownloadingCatalog();
                    yield return(this.Catalog.GetCatalog());
                }

                // Stores
                if (playfabSettings.LoadStoresAtStartup?.Count > 0)
                {
                    LostMessages.BootloaderLoadingStores();

                    foreach (var store in playfabSettings.LoadStoresAtStartup)
                    {
                        // TODO [bgish]: Tell the loading dialog that we're getting store "X"
                        yield return(this.Store.GetStore(store));
                    }
                }

                // Initializing purchasing, but no need to wait on it later
                if (playfabSettings.LoadPurchasing)
                {
                    LostMessages.BootloaderInitializingPurchasing();
                    yield return(this.Purchasing.Initialize());
                }

                // Push Notifications
                if (Application.platform == RuntimePlatform.IPhonePlayer && playfabSettings.RegisterIosPushNotificationsAtStartup)
                {
                    this.PushNotifications.RegisterPushNotificationsWithPlayFab();
                }
                else if (Application.platform == RuntimePlatform.Android)
                {
                    this.PushNotifications.RegisterPushNotificationsWithPlayFab();
                }

                this.SetInstance(this);
            }
        }