コード例 #1
0
ファイル: Boarders.cs プロジェクト: vadim1357/SnakeDark
 // Start is called before the first frame update
 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("SnakeMain"))
     {
         //Application.LoadLevel(Application.loadedLevel);
         LoseMenu.Show();
     }
 }
コード例 #2
0
 public void Lose()
 {
     Cursor.lockState = CursorLockMode.None;
     Cursor.visible   = true;
     print("Lose");
     Time.timeScale = 0;
     playercamera.GetComponent <PlayerLook>().enabled = false;
     LoseMenu.SetActive(true);
 }
コード例 #3
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("SnakeMain"))
     {
         if (indx > 2)
         {
             LoseMenu.Show();
         }
     }
 }
コード例 #4
0
 void Death()
 {
     if (!inDeathPhase)
     {
         inDeathPhase = true;
         SoundManager.PlayDeathSound();
         LoseMenu.Show();
         rb.velocity = Vector3.zero;
         gameObject.SetActive(false);
         Instantiate(deathParticles, transform.position, Quaternion.identity);
     }
 }
コード例 #5
0
ファイル: MenuManager.cs プロジェクト: hubfil/WQtest
 private void resetPanelosition()
 {
     cameraMenu.GetComponent <RectTransform>().anchoredPosition    = Vector2.zero;
     cameraOptions.GetComponent <RectTransform>().anchoredPosition = Vector2.zero;
     cameraGame.GetComponent <RectTransform>().anchoredPosition    = Vector2.zero;
     pauseMenu.GetComponent <RectTransform>().anchoredPosition     = Vector2.zero;
     WinMenu.GetComponent <RectTransform>().anchoredPosition       = Vector2.zero;
     LoseMenu.GetComponent <RectTransform>().anchoredPosition      = Vector2.zero;
     pauseMenu.SetActive(false);
     WinMenu.SetActive(false);
     LoseMenu.SetActive(false);
 }
コード例 #6
0
    private void Start()
    {
        settings = FindObjectOfType <GameSettings>();

        loseMenu = FindObjectOfType <LoseMenu>();
        winMenu  = FindObjectOfType <WinMenu>();
        quitMenu = FindObjectOfType <QuitMenu>();

        numberOfEnemies = FindObjectsOfType <SmartEnemy>().Length;
        enemiesLeft     = numberOfEnemies;

        foreach (ParticleSystem ps in FindObjectsOfType(typeof(ParticleSystem)))
        {
            ps.Stop();
        }

        CallSettings();
    }
コード例 #7
0
 protected override void Initialize()
 {
     MainMenu = new MainMenu();
     MainMenu.Initialise(Content, graphics, this);
     LoseMenu = new LoseMenu();
     LoseMenu.Initialise(Content, this, graphics);
     WinMenu = new WinMenu();
     WinMenu.Initialise(Content, this, graphics);
     ChampionMenu = new ChampionMenu();
     ChampionMenu.Initialise(Content, this, graphics);
     InPlayMenu = new InPlayMenu();
     InPlayMenu.Initialise(Content, this, graphics);
     GameState           = 1;
     Points              = 0;
     RunThroughTheJungle = Content.Load <Song>("RunThroughTheJungle");
     SuzieQ              = Content.Load <Song>("SuzieQ");
     CurrentSong         = RunThroughTheJungle;
     SongDuration        = (float)RunThroughTheJungle.Duration.TotalSeconds;
     CurrentSongTime     = 0f;
     SongStarted         = true;
     MediaPlayer.Volume  = 0.1f;
     base.Initialize();
 }
コード例 #8
0
ファイル: LoseMenu.cs プロジェクト: vadim1357/SnakeDark
 private void Start()
 {
     instance = this;
 }
コード例 #9
0
ファイル: MenuManager.cs プロジェクト: hubfil/WQtest
 private void ShowLosePanel1()
 {
     LoseMenu.SetActive(true);
     Time.timeScale = 0;
 }