/// <summary> /// Create save data for the lore pickup. /// </summary> /// <param name="lorePickup">Lore pickup to save data for.</param> public LorePickupSaveData(LoreTextPickup lorePickup) { wasCollected = lorePickup.GetCollected(); }
// Called 0th // Set references protected override void Awake() { base.Awake(); lorePickupRef = this.GetComponent <LoreTextPickup>(); }