コード例 #1
0
        public static void StartFormingCaravan(List <Pawn> pawns, List <Pawn> downedPawns, Faction faction, List <TransferableOneWay> transferables,
                                               IntVec3 meetingPoint, IntVec3 exitSpot, int startingTile, int destinationTile)
        {
            if (startingTile < 0)
            {
                Log.Error("Can't start forming caravan because startingTile is invalid.");
                return;
            }
            if (!pawns.NotNullAndAny())
            {
                Log.Error("Can't start forming caravan with 0 pawns.");
                return;
            }
            if (!pawns.NotNullAndAny(x => x is VehiclePawn))
            {
                Log.Error("Can't start forming vehicle caravan without any vehicles");
                return;
            }

            if (pawns.NotNullAndAny(x => x is VehiclePawn vehicle && vehicle.IsBoat() && (vehicle.movementStatus is VehicleMovementStatus.Online)))
            {
                List <TransferableOneWay> list = transferables;
                list.RemoveAll((TransferableOneWay x) => x.CountToTransfer <= 0 || !x.HasAnyThing || x.AnyThing is Pawn);

                foreach (Pawn p in pawns)
                {
                    Lord pLord = p.GetLord();
                    if (pLord != null)
                    {
                        pLord.Notify_PawnLost(p, PawnLostCondition.ForcedToJoinOtherLord, null);
                    }
                }
                List <VehiclePawn> vehicles     = pawns.Where(p => p.IsBoat()).Cast <VehiclePawn>().ToList();
                List <Pawn>        capablePawns = pawns.Where(x => !(x is VehiclePawn) && x.IsColonist && !x.Downed && !x.Dead).ToList();
                List <Pawn>        prisoners    = pawns.Where(x => !(x is VehiclePawn) && !x.IsColonist && !x.RaceProps.Animal).ToList();
                int seats = 0;
                foreach (VehiclePawn vehicle in vehicles)
                {
                    seats += vehicle.SeatsAvailable;
                }
                if ((pawns.Where(p => !p.IsBoat()).ToList().Count + downedPawns.Count) > seats)
                {
                    Log.Error("Can't start forming caravan with vehicles(s) selected and not enough seats to house all pawns. Seats: " + seats + " Pawns boarding: " +
                              (pawns.Where(x => !(x is VehiclePawn)).ToList().Count + downedPawns.Count));
                    return;
                }

                LordJob_FormAndSendVehicles lordJob = new LordJob_FormAndSendVehicles(list, vehicles, capablePawns, downedPawns, prisoners, meetingPoint, exitSpot, startingTile,
                                                                                      destinationTile, true);
                LordMaker.MakeNewLord(Faction.OfPlayer, lordJob, pawns[0].MapHeld, pawns);
                vehicles.ForEach(v => v.DisembarkAll());

                foreach (Pawn p in pawns)
                {
                    if (p.Spawned)
                    {
                        p.jobs.EndCurrentJob(JobCondition.InterruptForced, true);
                    }
                }
            }
コード例 #2
0
ファイル: CaravanHelper.cs プロジェクト: SmashPhil/Vehicles
        /// <summary>
        /// Draw items in VehicleCaravan that is currently being formed
        /// </summary>
        /// <param name="inRect"></param>
        /// <param name="curY"></param>
        /// <param name="tmpSingleThing"></param>
        /// <param name="instance"></param>
        public static void DoItemsListForVehicle(Rect inRect, ref float curY, ref List <Thing> tmpSingleThing, ITab_Pawn_FormingCaravan instance)
        {
            LordJob_FormAndSendVehicles lordJob_FormAndSendCaravanVehicle = (LordJob_FormAndSendVehicles)(Find.Selector.SingleSelectedThing as Pawn).GetLord().LordJob;
            Rect  position = new Rect(0f, curY, (inRect.width - 10f) / 2f, inRect.height);
            float a        = 0f;

            GUI.BeginGroup(position);
            Widgets.ListSeparator(ref a, position.width, "ItemsToLoad".Translate());
            bool flag = false;

            foreach (TransferableOneWay transferableOneWay in lordJob_FormAndSendCaravanVehicle.transferables)
            {
                if (transferableOneWay.CountToTransfer > 0 && transferableOneWay.HasAnyThing)
                {
                    flag = true;
                    MethodInfo doThingRow = AccessTools.Method(type: typeof(ITab_Pawn_FormingCaravan), name: "DoThingRow");
                    object[]   args       = new object[] { transferableOneWay.ThingDef, transferableOneWay.CountToTransfer, transferableOneWay.things, position.width, a };
                    doThingRow.Invoke(instance, args);
                    a = (float)args[4];
                }
            }
            if (!flag)
            {
                Widgets.NoneLabel(ref a, position.width, null);
            }
            GUI.EndGroup();
            Rect  position2 = new Rect((inRect.width + 10f) / 2f, curY, (inRect.width - 10f) / 2f, inRect.height);
            float b         = 0f;

            GUI.BeginGroup(position2);
            Widgets.ListSeparator(ref b, position2.width, "LoadedItems".Translate());
            bool flag2 = false;

            foreach (Pawn pawn in lordJob_FormAndSendCaravanVehicle.lord.ownedPawns)
            {
                if (!pawn.inventory.UnloadEverything)
                {
                    foreach (Thing thing in pawn.inventory.innerContainer)
                    {
                        flag2 = true;
                        tmpSingleThing.Clear();
                        tmpSingleThing.Add(thing);
                        MethodInfo doThingRow = AccessTools.Method(type: typeof(ITab_Pawn_FormingCaravan), name: "DoThingRow");
                        object[]   args       = new object[] { thing.def, thing.stackCount, tmpSingleThing, position2.width, b };
                        doThingRow.Invoke(instance, args);
                        b = (float)args[4];
                    }
                }
            }
            if (!flag2)
            {
                Widgets.NoneLabel(ref b, position.width, null);
            }
            GUI.EndGroup();
            curY += Mathf.Max(a, b);
        }
コード例 #3
0
ファイル: CaravanHelper.cs プロジェクト: SmashPhil/Vehicles
        /// <summary>
        /// Total capacity left for VehicleCaravan currently forming
        /// </summary>
        /// <param name="lordJob"></param>
        public static float CapacityLeft(LordJob_FormAndSendVehicles lordJob)
        {
            float             num             = CollectionsMassCalculator.MassUsageTransferables(lordJob.transferables, IgnorePawnsInventoryMode.IgnoreIfAssignedToUnload, false, false);
            List <ThingCount> tmpCaravanPawns = new List <ThingCount>();

            for (int i = 0; i < lordJob.lord.ownedPawns.Count; i++)
            {
                Pawn pawn = lordJob.lord.ownedPawns[i];
                tmpCaravanPawns.Add(new ThingCount(pawn, pawn.stackCount));
            }
            num += CollectionsMassCalculator.MassUsage(tmpCaravanPawns, IgnorePawnsInventoryMode.IgnoreIfAssignedToUnload, false, false);
            float num2 = CollectionsMassCalculator.Capacity(tmpCaravanPawns, null);

            tmpCaravanPawns.Clear();
            return(num2 - num);
        }