internal bool ProcessTargetIfPossible(Looter looter, Unit target) { if (target != null) { var throttle = Utils.GetDesiredThrottle(looter, target); looter.Throttle(target.Position); return(true); } return(false); }
internal bool ProcessTargetIfPossible(Looter looter, Unit target) { if (target != null) { var throttle = Utils.GetDesiredThrottle(looter, target); looter.Throttle(target.Position); return(true); } return(false); }