コード例 #1
0
 public void ForceReInit()
 {
     this.initialized = false;
     if (this.rewards.Initialized)
     {
         this.Initialize();
     }
     else
     {
         LootWheelRewards lootWheelRewards = this.rewards;
         lootWheelRewards.OnInitialized = (Action)Delegate.Combine(lootWheelRewards.OnInitialized, new Action(this.Initialize));
     }
 }
コード例 #2
0
 private void OnDestroy()
 {
     if (this.epicStarAnim != null && this.epicStarAnim.state != null)
     {
         this.epicStarAnim.state.Complete -= this.OnStarAnimationComplete;
     }
     if (this.rareStarAnim != null && this.rareStarAnim.state != null)
     {
         this.rareStarAnim.state.Complete -= this.OnStarAnimationComplete;
     }
     if (this.commonStarAnim != null && this.commonStarAnim.state != null)
     {
         this.commonStarAnim.state.Complete -= this.OnStarAnimationComplete;
     }
     if (this.rewards != null)
     {
         LootWheelRewards lootWheelRewards = this.rewards;
         lootWheelRewards.OnInitialized = (Action)Delegate.Remove(lootWheelRewards.OnInitialized, new Action(this.Initialize));
     }
 }
コード例 #3
0
        public LootWheelRewards.LootWheelReward[] InitReward(LootWheelRewards rewards)
        {
            this.m_rewardIndex = 0;
            switch (this.m_slotType)
            {
            case LootWheel.WheelSlotType.Part:
                this.m_rewards = new LootWheelRewards.LootWheelReward[]
                {
                    rewards.GetReward(LootWheelRewards.WheelReward.CommonPart),
                    rewards.GetReward(LootWheelRewards.WheelReward.RarePart),
                    rewards.GetReward(LootWheelRewards.WheelReward.EpicPart)
                };
                break;

            case LootWheel.WheelSlotType.Scrap1:
                this.m_rewards = new LootWheelRewards.LootWheelReward[]
                {
                    rewards.GetReward(LootWheelRewards.WheelReward.Scrap1)
                };
                break;

            case LootWheel.WheelSlotType.Scrap2:
                this.m_rewards = new LootWheelRewards.LootWheelReward[]
                {
                    rewards.GetReward(LootWheelRewards.WheelReward.Scrap2)
                };
                break;

            case LootWheel.WheelSlotType.Dessert1:
                this.m_rewards = new LootWheelRewards.LootWheelReward[]
                {
                    rewards.GetReward(LootWheelRewards.WheelReward.Dessert1)
                };
                break;

            case LootWheel.WheelSlotType.Dessert2:
                this.m_rewards = new LootWheelRewards.LootWheelReward[]
                {
                    rewards.GetReward(LootWheelRewards.WheelReward.Dessert2)
                };
                break;

            case LootWheel.WheelSlotType.Dessert3:
                this.m_rewards = new LootWheelRewards.LootWheelReward[]
                {
                    rewards.GetReward(LootWheelRewards.WheelReward.Dessert3)
                };
                break;

            case LootWheel.WheelSlotType.Powerup:
                this.m_rewards = new LootWheelRewards.LootWheelReward[]
                {
                    rewards.GetReward(LootWheelRewards.WheelReward.Powerup)
                };
                break;
            }
            this.m_probabilities = new float[this.m_rewards.Length];
            for (int i = 0; i < this.m_probabilities.Length; i++)
            {
                float num = (float)rewards.TotalRewardValues / (float)this.m_rewards[i].TotalValue;
                this.m_probabilities[i] = num / rewards.TotalRewardInverseValues;
            }
            if (this.m_countIndicator != null && this.m_rewards.Length > 0)
            {
                TextMesh[] componentsInChildren = this.m_countIndicator.gameObject.GetComponentsInChildren <TextMesh>();
                for (int j = 0; j < componentsInChildren.Length; j++)
                {
                    componentsInChildren[j].text = this.m_rewards[0].Amount.ToString();
                }
            }
            if (this.m_slotType == LootWheel.WheelSlotType.Part)
            {
                this.CheckDuplicateParts();
            }
            if (this.m_slotType == LootWheel.WheelSlotType.Powerup && this.m_rewards.Length > 0)
            {
                this.CreatePowerupIcon(this.m_rewards[0].PowerupReward);
            }
            this.m_collectedIndicator.SetActive(false);
            return(this.m_rewards);
        }