public void Main() { NWPlaceable drill = _.OBJECT_SELF; string structureID = drill.GetLocalString("PC_BASE_STRUCTURE_ID"); if (string.IsNullOrWhiteSpace(structureID)) { string areaName = drill.Area.Name; Console.WriteLine("There was an error retrieving the PC_BASE_STRUCTURE_ID variable on drill in area: " + areaName); return; } Guid structureGUID = new Guid(structureID); PCBaseStructure pcStructure = DataService.PCBaseStructure.GetByID(structureGUID); PCBase pcBase = DataService.PCBase.GetByID(pcStructure.PCBaseID); PCBaseStructure tower = BaseService.GetBaseControlTower(pcBase.ID); if (tower == null) { Console.WriteLine("Could not locate valid tower in Drill OnHeartbeat. PCBaseID = " + pcBase.ID); return; } // Check whether there's space in this tower. int capacity = BaseService.CalculateResourceCapacity(pcBase.ID); int count = DataService.PCBaseStructureItem.GetNumberOfItemsContainedBy(tower.ID) + 1; if (count > capacity) { return; } BaseStructure baseStructure = DataService.BaseStructure.GetByID(pcStructure.BaseStructureID); DateTime now = DateTime.UtcNow; var outOfPowerEffect = drill.Effects.SingleOrDefault(x => _.GetEffectTag(x) == "CONTROL_TOWER_OUT_OF_POWER"); if (now >= pcBase.DateFuelEnds) { if (outOfPowerEffect == null) { outOfPowerEffect = _.EffectVisualEffect(VisualEffect.Vfx_Dur_Aura_Red); outOfPowerEffect = _.TagEffect(outOfPowerEffect, "CONTROL_TOWER_OUT_OF_POWER"); _.ApplyEffectToObject(DurationType.Permanent, outOfPowerEffect, drill); } return; } else if (now < pcBase.DateFuelEnds && outOfPowerEffect != null) { _.RemoveEffect(drill, outOfPowerEffect); } int minuteReduce = 2 * pcStructure.StructureBonus; int increaseMinutes = 60 - minuteReduce; int retrievalRating = baseStructure.RetrievalRating; if (increaseMinutes <= 20) { increaseMinutes = 20; } if (pcStructure.DateNextActivity == null) { pcStructure.DateNextActivity = now.AddMinutes(increaseMinutes); DataService.SubmitDataChange(pcStructure, DatabaseActionType.Update); } if (!(now >= pcStructure.DateNextActivity)) { return; } // Time to spawn a new item and reset the timer. var dbArea = DataService.Area.GetByResref(pcBase.AreaResref); string sector = pcBase.Sector; int lootTableID = 0; switch (sector) { case "NE": lootTableID = dbArea.NortheastLootTableID ?? 0; break; case "NW": lootTableID = dbArea.NorthwestLootTableID ?? 0; break; case "SE": lootTableID = dbArea.SoutheastLootTableID ?? 0; break; case "SW": lootTableID = dbArea.SouthwestLootTableID ?? 0; break; } if (lootTableID <= 0) { Console.WriteLine("WARNING: Loot table ID not defined for area " + dbArea.Name + ". Drills cannot retrieve items."); return; } pcStructure.DateNextActivity = now.AddMinutes(increaseMinutes); var controlTower = BaseService.GetBaseControlTower(pcStructure.PCBaseID); if (controlTower == null) { Console.WriteLine("Could not locate control tower in drill heartbeat. PCBaseID = " + pcStructure.PCBaseID); return; } var itemDetails = LootService.PickRandomItemFromLootTable(lootTableID); var tempStorage = _.GetObjectByTag("TEMP_ITEM_STORAGE"); NWItem item = _.CreateItemOnObject(itemDetails.Resref, tempStorage, itemDetails.Quantity); // Guard against invalid resrefs and missing items. if (!item.IsValid) { Console.WriteLine("ERROR: Could not create base drill item with resref '" + itemDetails.Resref + "'. Is this item valid?"); return; } if (!string.IsNullOrWhiteSpace(itemDetails.SpawnRule)) { var rule = SpawnService.GetSpawnRule(itemDetails.SpawnRule); rule.Run(item, retrievalRating); } var dbItem = new PCBaseStructureItem { PCBaseStructureID = controlTower.ID, ItemGlobalID = item.GlobalID.ToString(), ItemName = item.Name, ItemResref = item.Resref, ItemTag = item.Tag, ItemObject = SerializationService.Serialize(item) }; DataService.SubmitDataChange(pcStructure, DatabaseActionType.Update); DataService.SubmitDataChange(dbItem, DatabaseActionType.Insert); item.Destroy(); }
public bool Run(params object[] args) { NWPlaceable point = (Object.OBJECT_SELF); NWPlayer oPC = (_.GetLastOpenedBy()); if (!oPC.IsPlayer) { return(false); } var effectiveStats = PlayerStatService.GetPlayerItemEffectiveStats(oPC); const int baseChanceToFullyHarvest = 50; bool alwaysDestroys = point.GetLocalInt("SCAVENGE_POINT_ALWAYS_DESTROYS") == 1; bool hasBeenSearched = point.GetLocalInt("SCAVENGE_POINT_FULLY_HARVESTED") == 1; if (hasBeenSearched) { oPC.SendMessage("There's nothing left to harvest here..."); return(true); } // Not fully harvested but the timer hasn't counted down yet. int refillTick = point.GetLocalInt("SCAVENGE_POINT_REFILL_TICKS"); if (refillTick > 0) { oPC.SendMessage("You couldn't find anything new here. Check back later..."); return(true); } if (!oPC.IsPlayer && !oPC.IsDM) { return(false); } int rank = SkillService.GetPCSkillRank(oPC, SkillType.Scavenging); int lootTableID = point.GetLocalInt("SCAVENGE_POINT_LOOT_TABLE_ID"); int level = point.GetLocalInt("SCAVENGE_POINT_LEVEL"); int delta = level - rank; if (delta > 8) { oPC.SendMessage("You aren't skilled enough to scavenge through this. (Required Level: " + (level - 8) + ")"); oPC.AssignCommand(() => _.ActionInteractObject(point.Object)); return(true); } int dc = 6 + delta; if (dc <= 4) { dc = 4; } int searchAttempts = 1 + CalculateSearchAttempts(oPC); int luck = PerkService.GetPCPerkLevel(oPC, PerkType.Lucky) + effectiveStats.Luck; if (RandomService.Random(100) + 1 <= luck / 2) { dc--; } oPC.AssignCommand(() => _.ActionPlayAnimation(_.ANIMATION_LOOPING_GET_LOW, 1.0f, 2.0f)); for (int attempt = 1; attempt <= searchAttempts; attempt++) { int roll = RandomService.Random(20) + 1; if (roll >= dc) { oPC.FloatingText(ColorTokenService.SkillCheck("Search: *success*: (" + roll + " vs. DC: " + dc + ")")); ItemVO spawnItem = LootService.PickRandomItemFromLootTable(lootTableID); if (spawnItem == null) { return(false); } if (!string.IsNullOrWhiteSpace(spawnItem.Resref) && spawnItem.Quantity > 0) { NWItem resource = _.CreateItemOnObject(spawnItem.Resref, point.Object, spawnItem.Quantity); var componentIP = resource.ItemProperties.FirstOrDefault(x => _.GetItemPropertyType(x) == (int)CustomItemPropertyType.ComponentType); if (componentIP != null) { // Add properties to the item based on Scavenging skill. Similar logic to the resource harvester. var chance = RandomService.Random(1, 100) + PerkService.GetPCPerkLevel(oPC, PerkType.Lucky) + effectiveStats.Luck; ResourceQuality quality; if (chance < 50) { quality = ResourceQuality.Low; } else if (chance < 75) { quality = ResourceQuality.Normal; } else if (chance < 95) { quality = ResourceQuality.High; } else { quality = ResourceQuality.VeryHigh; } int ipBonusChance = ResourceService.CalculateChanceForComponentBonus(oPC, (level / 10 + 1), quality, true); if (RandomService.Random(1, 100) <= ipBonusChance) { var ip = ResourceService.GetRandomComponentBonusIP(ResourceQuality.Normal); BiowareXP2.IPSafeAddItemProperty(resource, ip.Item1, 0.0f, AddItemPropertyPolicy.IgnoreExisting, true, true); switch (ip.Item2) { case 0: resource.Name = ColorTokenService.Green(resource.Name); break; case 1: resource.Name = ColorTokenService.Blue(resource.Name); break; case 2: resource.Name = ColorTokenService.Purple(resource.Name); break; case 3: resource.Name = ColorTokenService.Orange(resource.Name); break; } } } } float xp = SkillService.CalculateRegisteredSkillLevelAdjustedXP(200, level, rank); SkillService.GiveSkillXP(oPC, SkillType.Scavenging, (int)xp); } else { oPC.FloatingText(ColorTokenService.SkillCheck("Search: *failure*: (" + roll + " vs. DC: " + dc + ")")); float xp = SkillService.CalculateRegisteredSkillLevelAdjustedXP(50, level, rank); SkillService.GiveSkillXP(oPC, SkillType.Scavenging, (int)xp); } dc += RandomService.Random(3) + 1; } // Chance to destroy the scavenge point. int chanceToFullyHarvest = baseChanceToFullyHarvest - (PerkService.GetPCPerkLevel(oPC, PerkType.CarefulScavenger) * 5); string growingPlantID = point.GetLocalString("GROWING_PLANT_ID"); if (!string.IsNullOrWhiteSpace(growingPlantID)) { Data.Entity.GrowingPlant growingPlant = FarmingService.GetGrowingPlantByID(new Guid(growingPlantID)); chanceToFullyHarvest = chanceToFullyHarvest - (growingPlant.LongevityBonus); } if (chanceToFullyHarvest <= 5) { chanceToFullyHarvest = 5; } if (alwaysDestroys || RandomService.Random(100) + 1 <= chanceToFullyHarvest) { point.SetLocalInt("SCAVENGE_POINT_FULLY_HARVESTED", 1); oPC.SendMessage("This resource has been fully harvested..."); } // Otherwise the scavenge point will be refilled in 10-20 minutes. else { point.SetLocalInt("SCAVENGE_POINT_REFILL_TICKS", 100 + RandomService.Random(100)); } point.SetLocalInt("SCAVENGE_POINT_DESPAWN_TICKS", 30); return(true); }
public void Main() { NWPlaceable point = (_.OBJECT_SELF); NWPlayer oPC = (_.GetLastOpenedBy()); if (!oPC.IsPlayer) { return; } var effectiveStats = PlayerStatService.GetPlayerItemEffectiveStats(oPC); const int baseChanceToFullyHarvest = 50; bool hasBeenSearched = point.GetLocalInt("SCAVENGE_POINT_FULLY_HARVESTED") == 1; if (hasBeenSearched) { oPC.SendMessage("There's nothing left to harvest here..."); return; } if (!oPC.IsPlayer && !oPC.IsDM) { return; } int rank = SkillService.GetPCSkillRank(oPC, SkillType.Scavenging); int lootTableID = point.GetLocalInt("SCAVENGE_POINT_LOOT_TABLE_ID"); int level = point.GetLocalInt("SCAVENGE_POINT_LEVEL"); int delta = level - rank; if (delta > 8) { oPC.SendMessage("You aren't skilled enough to scavenge through this. (Required Level: " + (level - 8) + ")"); oPC.AssignCommand(() => _.ActionInteractObject(point.Object)); return; } int dc = 6 + delta; if (dc <= 4) { dc = 4; } int searchAttempts = 1 + CalculateSearchAttempts(oPC); int luck = PerkService.GetCreaturePerkLevel(oPC, PerkType.Lucky) + effectiveStats.Luck; if (RandomService.Random(100) + 1 <= luck / 2) { dc--; } oPC.AssignCommand(() => _.ActionPlayAnimation(Animation.LoopingGetLow, 1.0f, 2.0f)); for (int attempt = 1; attempt <= searchAttempts; attempt++) { int roll = RandomService.Random(20) + 1; if (roll >= dc) { oPC.FloatingText(ColorTokenService.SkillCheck("Search: *success*: (" + roll + " vs. DC: " + dc + ")")); ItemVO spawnItem = LootService.PickRandomItemFromLootTable(lootTableID); if (spawnItem == null) { return; } if (!string.IsNullOrWhiteSpace(spawnItem.Resref) && spawnItem.Quantity > 0) { _.CreateItemOnObject(spawnItem.Resref, point.Object, spawnItem.Quantity); } float xp = SkillService.CalculateRegisteredSkillLevelAdjustedXP(200, level, rank); SkillService.GiveSkillXP(oPC, SkillType.Scavenging, (int)xp); } else { oPC.FloatingText(ColorTokenService.SkillCheck("Search: *failure*: (" + roll + " vs. DC: " + dc + ")")); float xp = SkillService.CalculateRegisteredSkillLevelAdjustedXP(50, level, rank); SkillService.GiveSkillXP(oPC, SkillType.Scavenging, (int)xp); } dc += RandomService.Random(3) + 1; } // Chance to destroy the scavenge point. int chanceToFullyHarvest = baseChanceToFullyHarvest - (PerkService.GetCreaturePerkLevel(oPC, PerkType.CarefulScavenger) * 5); if (chanceToFullyHarvest <= 5) { chanceToFullyHarvest = 5; } point.SetLocalInt("SCAVENGE_POINT_FULLY_HARVESTED", 1); oPC.SendMessage("This resource has been fully harvested..."); point.SetLocalInt("SCAVENGE_POINT_DESPAWN_TICKS", 30); }
public bool Run(params object[] args) { NWPlaceable point = (Object.OBJECT_SELF); NWPlayer oPC = (_.GetLastOpenedBy()); if (!oPC.IsPlayer) { return(false); } var effectiveStats = PlayerStatService.GetPlayerItemEffectiveStats(oPC); const int baseChanceToFullyHarvest = 50; bool alwaysDestroys = point.GetLocalInt("SCAVENGE_POINT_ALWAYS_DESTROYS") == 1; bool hasBeenSearched = point.GetLocalInt("SCAVENGE_POINT_FULLY_HARVESTED") == 1; if (hasBeenSearched) { oPC.SendMessage("There's nothing left to harvest here..."); return(true); } // Not fully harvested but the timer hasn't counted down yet. int refillTick = point.GetLocalInt("SCAVENGE_POINT_REFILL_TICKS"); if (refillTick > 0) { oPC.SendMessage("You couldn't find anything new here. Check back later..."); return(true); } if (!oPC.IsPlayer && !oPC.IsDM) { return(false); } int rank = SkillService.GetPCSkillRank(oPC, SkillType.Scavenging); int lootTableID = point.GetLocalInt("SCAVENGE_POINT_LOOT_TABLE_ID"); int level = point.GetLocalInt("SCAVENGE_POINT_LEVEL"); int delta = level - rank; if (delta > 8) { oPC.SendMessage("You aren't skilled enough to scavenge through this. (Required Level: " + (level - 8) + ")"); oPC.AssignCommand(() => _.ActionInteractObject(point.Object)); return(true); } int dc = 6 + delta; if (dc <= 4) { dc = 4; } int searchAttempts = 1 + CalculateSearchAttempts(oPC); int luck = PerkService.GetCreaturePerkLevel(oPC, PerkType.Lucky) + effectiveStats.Luck; if (RandomService.Random(100) + 1 <= luck / 2) { dc--; } oPC.AssignCommand(() => _.ActionPlayAnimation(_.ANIMATION_LOOPING_GET_LOW, 1.0f, 2.0f)); for (int attempt = 1; attempt <= searchAttempts; attempt++) { int roll = RandomService.Random(20) + 1; if (roll >= dc) { oPC.FloatingText(ColorTokenService.SkillCheck("Search: *success*: (" + roll + " vs. DC: " + dc + ")")); ItemVO spawnItem = LootService.PickRandomItemFromLootTable(lootTableID); if (spawnItem == null) { return(false); } if (!string.IsNullOrWhiteSpace(spawnItem.Resref) && spawnItem.Quantity > 0) { _.CreateItemOnObject(spawnItem.Resref, point.Object, spawnItem.Quantity); } float xp = SkillService.CalculateRegisteredSkillLevelAdjustedXP(200, level, rank); SkillService.GiveSkillXP(oPC, SkillType.Scavenging, (int)xp); } else { oPC.FloatingText(ColorTokenService.SkillCheck("Search: *failure*: (" + roll + " vs. DC: " + dc + ")")); float xp = SkillService.CalculateRegisteredSkillLevelAdjustedXP(50, level, rank); SkillService.GiveSkillXP(oPC, SkillType.Scavenging, (int)xp); } dc += RandomService.Random(3) + 1; } // Chance to destroy the scavenge point. int chanceToFullyHarvest = baseChanceToFullyHarvest - (PerkService.GetCreaturePerkLevel(oPC, PerkType.CarefulScavenger) * 5); string growingPlantID = point.GetLocalString("GROWING_PLANT_ID"); if (!string.IsNullOrWhiteSpace(growingPlantID)) { Data.Entity.GrowingPlant growingPlant = FarmingService.GetGrowingPlantByID(new Guid(growingPlantID)); chanceToFullyHarvest = chanceToFullyHarvest - (growingPlant.LongevityBonus); } if (chanceToFullyHarvest <= 5) { chanceToFullyHarvest = 5; } if (alwaysDestroys || RandomService.Random(100) + 1 <= chanceToFullyHarvest) { point.SetLocalInt("SCAVENGE_POINT_FULLY_HARVESTED", 1); oPC.SendMessage("This resource has been fully harvested..."); } // Otherwise the scavenge point will be refilled in 10-20 minutes. else { point.SetLocalInt("SCAVENGE_POINT_REFILL_TICKS", 100 + RandomService.Random(100)); } point.SetLocalInt("SCAVENGE_POINT_DESPAWN_TICKS", 30); return(true); }