public static void SendRollWon(Character looter, Loot loot, LootItem item, LootRollEntry entry) { using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_LOOT_ROLL_WON)) { packet.Write((ulong)loot.Lootable.EntityId); packet.Write(item.Index); packet.Write((ulong)looter.EntityId); packet.Write(item.Template.Id); packet.Write(item.Template.RandomSuffixFactor); packet.Write(item.Template.RandomSuffixFactor > 0U ? (int)-item.Template.RandomSuffixId : (int)item.Template.RandomPropertiesId); packet.Write((ulong)looter.EntityId); packet.Write(entry.Number); packet.Write((int)entry.Type); foreach (LooterEntry looter1 in (IEnumerable <LooterEntry>)loot.Looters) { if (looter1.Owner != null) { looter1.Owner.Client.Send(packet, false); } } } }
public static void SendRollWon(Character looter, Loot loot, LootItem item, LootRollEntry entry) { using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_LOOT_ROLL_WON)) { packet.Write(loot.Lootable.EntityId); packet.Write(item.Index); packet.Write(looter.EntityId); packet.Write(item.Template.Id); packet.Write(item.Template.RandomSuffixFactor); packet.Write((int)(item.Template.RandomSuffixFactor > 0 ? -item.Template.RandomSuffixId : item.Template.RandomPropertiesId)); packet.Write(looter.EntityId); packet.Write(entry.Number); packet.Write((int)entry.Type); foreach (var looterEntry in loot.Looters) { if (looterEntry.Owner != null) { looterEntry.Owner.Client.Send(packet); } } } }