private void OnPickupLoot_ForceField(PickupLootEvent loot) { LootData_ForceField forceField = loot.LootData as LootData_ForceField; forceFieldsCollected++; ForceFieldSecondsCollected += forceField.GetSecondsInDrop(); forceFieldChargeTime += forceField.GetSecondsInDrop(); text_ForceFieldValue.text = forceFieldChargeTime.ToString("0.00"); }
public override void SetDropItemData(LootData data) { itemDropData = data as LootData_ForceField; }