private void GetTemplates(LootContainer.LootProbabilityTemplate loot) { foreach (var lootTemplate in loot.templates) { Templates.Add(new BCMLootEntry(lootTemplate)); } Bin.Add("Templates", Templates); }
private void GetName(LootContainer.LootProbabilityTemplate loot) { Name = loot.name; Bin.Add("Name", Name); }
private void GetLootProbabilityTemplates(LootContainer.LootProbabilityTemplate obj) => Bin = new BCMLootProbabilityTemplate(obj, TypeStr, Options, StrFilter).Data();