public void AddItem(Loot item) { items.Add(item); image.sprite = item.sprite; text.text = "" + items.Count; item.AddToInventorySlot(this); }
public void OnPointerClick(PointerEventData eventData) { if (!IsEmpty()) { Loot item = items[items.Count - 1]; item.AddToInventorySlot(this); tooltip.transform.position = transform.position; tooltip.Activate(item); } }