public void FixtureTearDown() { LooseFunc <int, int, int> .Holder.Source = null; LooseFunc <int, int, int> .Unload(); LooseCrossDomainAccessor.Clear(); }
public void FixtureSetUp() { LooseCrossDomainAccessor.Clear(); LooseFunc <int, int, int> .Unload(); LooseFunc <int, int, int> .Register(); }
public void FixtureTearDown() { LooseFunc <int, int, int> .Holder.Source = null; LooseFunc <int, int, int> .Unload(); }
public void FixtureSetUp() { LooseFunc <int, int, int> .Unload(); LooseFunc <int, int, int> .Register(); }