コード例 #1
0
ファイル: Form1.cs プロジェクト: JasenYang/LifeTestV01
        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        {
            if (_dsOne != null)
            {
                afrOne.Dispose();
                loopOne.Dispose();
                _dsOne.Dispose();
            }
            if (_dsTwo != null)
            {
                afrTwo.Dispose();
                loopTwo.Dispose();
                _dsTwo.Dispose();
            }
            if (driverOut != null)
            {
                driverOut.Dispose();
            }
            //if (_WaveOutEventOne != null)
            //{
            //    _WaveOutEventOne.Dispose();
            //    _WaveOutEventOne = null;
            //}

            //if (_WaveOutEventTwo != null)
            //{
            //    _WaveOutEventTwo.Dispose();
            //    _WaveOutEventTwo = null;
            //}
        }
コード例 #2
0
 public void Dispose()
 {
     mp3Reader?.Close();
     mp3Reader?.Dispose();
     loopStream?.Close();
     loopStream?.Dispose();
     waveOut?.Dispose();
 }
コード例 #3
0
ファイル: Audio.cs プロジェクト: samelgamedev/osmodloader
        public static async void PlaySound(string sound, bool loop)
        {
            Logger.WriteLine($"attempting to play sound: {sound}");

            try
            {
                // gc isn't happy rn
                // create wave out event and initialize it with the vorbis wave reader
                using (WaveOutEvent waveOut = new WaveOutEvent())
                {
                    // create vorbis wave reader
                    using (VorbisWaveReader v = new VorbisWaveReader($"{Static.audioPath}\\{sound}.ogg"))
                    {
                        // also create a loop stream and initialize the wave out event with the loop stream instead of loop is true
                        using (LoopStream loopStream = new LoopStream(v))
                        {
                            if (loop)
                            {
                                waveOut.Init(loopStream);
                            }
                            else
                            {
                                waveOut.Init(v);
                            }

                            // flush and dispose the streams after playback stops
                            void Dispose(object sender, StoppedEventArgs e)
                            {
                                v.Flush();
                                v.Dispose();
                                waveOut.Dispose();
                                loopStream.Flush();
                                loopStream.Dispose();
                            }
                            waveOut.PlaybackStopped += Dispose;

                            // play
                            waveOut.Play();

                            // add the wave out event to the active audio list so it can be stopped manually
                            activeAudio.Add(waveOut);

                            // wait the duration of the sound
                            await Task.Delay(v.TotalTime);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                ExceptionMessage.New(ex, true);
            }
        }
コード例 #4
0
 protected virtual void Dispose(bool disposing)
 {
     if (disposing)
     {
         // free managed resources
         if (_fadingService.IsFading)
         {
             _fadingService.Cancel();
         }
         StopPlayback();
         _soundOut?.Dispose();
         _soundOut = null;
         _soundSource?.Dispose();
         SoundOutProvider.Dispose();
         _loopStream?.Dispose();
         _equalizer?.Dispose();
         _simpleNotificationSource?.Dispose();
         _soundSourceLoadingToken?.Dispose();
     }
     // free native resources if there are any.
 }