private void Update() { if (Input.GetKeyDown(KeyCode.P)) { _scrollRect.AddItem(totalCount++, true); } if (Input.GetKeyDown(KeyCode.O)) { _scrollRect.RemoveItem(NumToDelete++, true); } }
void Start() { _scrollRect = GetComponent <LoopScrollRect>(); var dataSource = new LoopScrollPrefabSource(); dataSource.prefabName = ObjectResourceName; _scrollRect.Init(dataSource, LoopScrollSendIndexSource.Instance); for (int i = 0; i < totalCount; i++) { _scrollRect.AddItem((object)i, false); } _scrollRect.RefillCells(); }