void Awake() { isSetGuiStyle = false; rectWindow = new Rect(0.0f, 0.0f, Screen.width, Screen.height); Unity.Function.Graphic.Gui.camera = GetComponent <Camera>(); GameObject obj = GameObject.Find("GuiStyleSet"); GuiStyleSet.Reset(obj); AudioSettings.outputSampleRate = 44100; sampleRate = AudioSettings.outputSampleRate; windowLoopPlayer = new LoopPlayer(new DirectoryInfo(Application.streamingAssetsPath + "/Sound/Music")); soundBuffer = new Dictionary <int, float[]>(); guiStyleDictionary = new Dictionary <string, GUIStyle>(); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbar.name, GuiStyleSet.StyleScrollbar.verticalbar); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarThumb.name, GuiStyleSet.StyleScrollbar.verticalbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarUpButton.name, GuiStyleSet.StyleScrollbar.verticalbarUpButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarDownButton.name, GuiStyleSet.StyleScrollbar.verticalbarDownButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbar.name, GuiStyleSet.StyleScrollbar.horizontalbar); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarThumb.name, GuiStyleSet.StyleScrollbar.horizontalbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarLeftButton.name, GuiStyleSet.StyleScrollbar.horizontalbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarRightButton.name, GuiStyleSet.StyleScrollbar.horizontalbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbar.name, GuiStyleSet.StylePlayer.seekbar); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarThumb.name, GuiStyleSet.StylePlayer.seekbarThumb); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarLeftButton.name, GuiStyleSet.StylePlayer.seekbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarRightButton.name, GuiStyleSet.StylePlayer.seekbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbar.name, GuiStyleSet.StyleProgressbar.progressbar); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarThumb.name, GuiStyleSet.StyleProgressbar.progressbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarLeftButton.name, GuiStyleSet.StyleProgressbar.progressbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarRightButton.name, GuiStyleSet.StyleProgressbar.progressbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeader.name, GuiStyleSet.StyleTable.verticalbarHeader); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderThumb.name, GuiStyleSet.StyleTable.verticalbarHeaderThumb); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderUpButton.name, GuiStyleSet.StyleTable.verticalbarHeaderUpButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderDownButton.name, GuiStyleSet.StyleTable.verticalbarHeaderDownButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeader.name, GuiStyleSet.StyleTable.horizontalbarHeader); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderThumb.name, GuiStyleSet.StyleTable.horizontalbarHeaderThumb); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderLeftButton.name, GuiStyleSet.StyleTable.horizontalbarHeaderLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderRightButton.name, GuiStyleSet.StyleTable.horizontalbarHeaderRightButton); }
public static void Main(string[] argv) { //Test(); Environment.CurrentDirectory = System.AppDomain.CurrentDomain.BaseDirectory; //hook Ctrl-C action for console window. SetConsoleCtrlHandler(type => { Exit(); return(true); }, false); //apply settings from file PlayerSetting.Init(); //apply settings from commandline var args = ParseProgramCommands(argv, out var beatmap_folder); //apply features and settings from diff envs EnvironmentHelper.SetupEnvironment(); //Update check and notify if (PlayerSetting.EnableUpdateCheck) { ProgramUpdater.UpdateCheck(); } //clean temp folder if updated just now. ProgramUpdater.CleanTemp(); PlayerSetting.PrintSettings(); //init window StoryboardWindow window = new StoryboardWindow(PlayerSetting.Width, PlayerSetting.Height); Log.User($"Start to parse folder :{beatmap_folder}"); if (Directory.Exists(beatmap_folder)) { var info = BeatmapFolderInfoEx.Parse(beatmap_folder, args); var instance = StoryboardInstance.Load(info); window.LoadStoryboardInstance(instance); var player = new MusicPlayer(); player.Load(info.audio_file_path); MusicPlayerManager.ApplyPlayer(player); var auto_trigger = ToolManager.GetOrCreateTool <AutoTrigger>(); auto_trigger.Load(info); auto_trigger.Trim(); } else { Exit($"You have to select a beatmap folder which contains storyboard to play"); } if (PlayerSetting.EncodingEnvironment) { //init encoding environment var encoding_opt = new EncoderOption(args); EncodingKernel encoding_kernel = new EncodingKernel(encoding_opt); EncodingProcessPlayer encoding_player = new EncodingProcessPlayer(MusicPlayerManager.ActivityPlayer.Length, encoding_opt.FPS); MusicPlayerManager.ActivityPlayer.Pause(); MusicPlayerManager.ApplyPlayer(encoding_player); ToolManager.AddTool(encoding_kernel); encoding_kernel.Start(); } #region Setup Loop Playback if ((PlayerSetting._LoopPlayStartTime != null || PlayerSetting._LoopPlayEndTime != null) && MusicPlayerManager.ActivityPlayer is MusicPlayer mp) { var len = mp.Length; LoopPlayer lp = new LoopPlayer(PlayerSetting._LoopPlayStartTime ?? 0, PlayerSetting._LoopPlayEndTime ?? len); Log.User($"Loop playback : {lp}"); MusicPlayerManager.ApplyPlayer(lp); } #endregion MusicPlayerManager.ActivityPlayer.Volume = PlayerSetting.Volume; MusicPlayerManager.ActivityPlayer?.Play(); window.Run(); /*/ 不曾设想的操作.jpg * window.IsVisible = true; * window.RefreshResize(); * * while (true) * { * UpdateKernel.Update(); * RenderKernel.Draw(); * window.SwapBuffers(); * UpdateKernel.FrameRateLimit(); * Application.DoEvents(); * } * /*/ }
void Awake() { Unity.Function.Graphic.Gui.camera = GetComponent <Camera>(); GameObject obj = GameObject.Find("GuiStyleSet"); //GameObject obj = ( GameObject )Resources.Load( "Prefab/GuiStyleSet.prefab", typeof( GameObject ) ); GuiStyleSet.Reset(obj); AudioSettings.outputSampleRate = 44100; sampleRate = AudioSettings.outputSampleRate; LoopPlayer lWindowLoopPlayer = new LoopPlayer(new DirectoryInfo(Application.streamingAssetsPath + "/Sound/Music/BgmInput")); LoopTool lWindowLoopSearch = new LoopTool(new DirectoryInfo(Application.streamingAssetsPath + "/Sound/Music/BgmInput"), new DirectoryInfo(Application.streamingAssetsPath + "/Sound/Music/BgmOutput")); UiTest lUiTest = new UiTest(); windowDictionary = new Dictionary <string, IView>(); windowDictionary.Add("Loop Player", lWindowLoopPlayer); windowDictionary.Add("Loop Tool", lWindowLoopSearch); windowDictionary.Add("UI Test", lUiTest); captions = new string[] { "Loop Player", "Loop Tool", "UI Test" }; grid = 1; windowCurrent = lWindowLoopSearch; foreach (KeyValuePair <string, IView> lKeyValuePair in windowDictionary) { lKeyValuePair.Value.Awake(); } soundBuffer = new Dictionary <int, float[]>(); isSetGuiStyle = false; guiStyleDictionary = new Dictionary <string, GUIStyle>(); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbar.name, GuiStyleSet.StyleScrollbar.verticalbar); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarThumb.name, GuiStyleSet.StyleScrollbar.verticalbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarUpButton.name, GuiStyleSet.StyleScrollbar.verticalbarUpButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.verticalbarDownButton.name, GuiStyleSet.StyleScrollbar.verticalbarDownButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbar.name, GuiStyleSet.StyleScrollbar.horizontalbar); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarThumb.name, GuiStyleSet.StyleScrollbar.horizontalbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarLeftButton.name, GuiStyleSet.StyleScrollbar.horizontalbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleScrollbar.horizontalbarRightButton.name, GuiStyleSet.StyleScrollbar.horizontalbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbar.name, GuiStyleSet.StylePlayer.seekbar); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarThumb.name, GuiStyleSet.StylePlayer.seekbarThumb); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarLeftButton.name, GuiStyleSet.StylePlayer.seekbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StylePlayer.seekbarRightButton.name, GuiStyleSet.StylePlayer.seekbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbar.name, GuiStyleSet.StyleProgressbar.progressbar); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarThumb.name, GuiStyleSet.StyleProgressbar.progressbarThumb); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarLeftButton.name, GuiStyleSet.StyleProgressbar.progressbarLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleProgressbar.progressbarRightButton.name, GuiStyleSet.StyleProgressbar.progressbarRightButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeader.name, GuiStyleSet.StyleTable.verticalbarHeader); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderThumb.name, GuiStyleSet.StyleTable.verticalbarHeaderThumb); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderUpButton.name, GuiStyleSet.StyleTable.verticalbarHeaderUpButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.verticalbarHeaderDownButton.name, GuiStyleSet.StyleTable.verticalbarHeaderDownButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeader.name, GuiStyleSet.StyleTable.horizontalbarHeader); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderThumb.name, GuiStyleSet.StyleTable.horizontalbarHeaderThumb); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderLeftButton.name, GuiStyleSet.StyleTable.horizontalbarHeaderLeftButton); guiStyleDictionary.Add(GuiStyleSet.StyleTable.horizontalbarHeaderRightButton.name, GuiStyleSet.StyleTable.horizontalbarHeaderRightButton); }