コード例 #1
0
 /// <summary>
 /// 显示礼物列表(滚动列表)
 /// </summary>
 void ShowGiftList()
 {
     giftList.ClearCells();
     //giftList.totalCount = uIImpulseComponent.ImpulseGiftGoods.Count;
     giftList.totalCount = uIImpulseComponent.ImpulseGiftGoods.Count;
     giftList.RefillCells();
 }
コード例 #2
0
    /// <summary>
    /// 获取许愿奖励配置
    /// </summary>
    private void GetVowData()
    {
        LsSCVowAward.Clear();
        LsSCVowAward.Add(sCVowAward);

        lsVow.ClearCells();
        lsVow.totalCount = LsSCVowAward.Count;
        lsVow.RefillCells();
    }
コード例 #3
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    internal void SetManorRegionComponent(ManorRegionComponent manorRegionComponent)
    {
        this.manorRegionComponent = manorRegionComponent;
        TextRegion.text           = $"{manorRegionComponent.regionId}";
        //道具判定
        var dealClass = StaticData.configExcel.GetAreaUnlockByID(manorRegionComponent.regionId).ConsumptionGood;

        LoopHorizontalScrollRect.totalCount = dealClass.Count;
        LoopHorizontalScrollRect.RefillCells();
    }
コード例 #4
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 internal void SetRewards(ManorRegionComponent manorRegionComponent, List <CSWareHouseStruct> awardIds, SCUnlockArea regionUnLockDialogEndSucc)
 {
     this.manorRegionComponent = manorRegionComponent;
     this.awardIds             = awardIds;
     Root2dSceneManager._instance.awardIdsCurrManorRegion = awardIds;
     this.regionUnLockDialogEndSucc = regionUnLockDialogEndSucc;
     scrollReward.ClearCells();
     scrollReward.totalCount = awardIds.Count;
     scrollReward.RefillCells();
 }
コード例 #5
0
ファイル: GiftPackWindow.cs プロジェクト: linxscc/LoveGame
        public void SetData(UserBuyGameMallVo uservo, GameMallVo vo)
        {
            malltype        = 0;
            _curMallVo      = vo;
            _giftname.text  = vo.MallName;
            _giftDesc.text  = vo.MallDesc;
            _realPrice.text = vo.RealPrice.ToString();
            _oldPrice.text  = I18NManager.Get("Shop_RealPrice", vo.OriginalPrice);

            _awardList.UpdateCallback = UpdateAwardItem;
            _awardList.totalCount     = vo.Award.Count;
            _awardList.RefreshCells();
            _awardList.RefillCells();
        }
コード例 #6
0
ファイル: UIReady.cs プロジェクト: achonor/Openbrain.Client
 public override void OnOpen()
 {
     base.OnOpen();
     //表情包
     emoji_data[] emojiDatas = EmojiDataConfig.Instance.GetAllData();
     emojiViewList.totalCount = emojiDatas.Length;
     emojiViewList.RegisterInitCallback((Transform obj, int index) =>
     {
         Function.SetImageSprite(obj.Find("Image").GetComponent <Image>(), emojiDatas[index].Icon);
         EventTrigger.Get(obj.gameObject).onClick = (cObj) => {
             TipsManager.ShowTips(Language.GetTextByKey(1));
         };
     });
     emojiViewList.RefillCells();
 }
コード例 #7
0
    /// <summary>
    /// 获取累积奖励配置
    /// </summary>
    private void GetConfigData()
    {
        listSign.Clear();
        var sign = StaticData.configExcel.SignIn;

        foreach (var item in sign)
        {
            listSign.Add(item);
        }

        //无限列表刷新
        ls.ClearCells();
        ls.totalCount = listSign.Count;
        ls.RefillCells();
    }
コード例 #8
0
    public void OpenRootPlant(TileComponent tileComponent)
    {
        //打开种植的时候情况列表
        Root2dSceneManager._instance.PlantData.PlantInfo.Clear();
        currClickComponent = tileComponent;
        SetWorldPos(tileComponent, goPlant, TypePointUI.Plant);
        goPlant.SetActive(true);

        var listSeed = StaticData.GetPlantSeeds();

        loopHorizontalScrollRect.ClearCells();
        loopHorizontalScrollRect.totalCount = listSeed.Count;
        //计算适配器初始值
        loopHorizontalScrollRect.GetComponent <UIPlantScrollViewAdapter>().CalcAdapterSizeByCount(listSeed.Count);
        //只有是显示状态刷新才有效
        loopHorizontalScrollRect.RefillCells();
        scrollCameraWhenBoundsOutScreenPlant.PlayCameraAnimWhenOutScreen(goPlant, tileComponent, TypePointUI.Plant);
    }
コード例 #9
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    public void SetShowSelectItem(ElementTypePB elementType)
    {
        _imageList.RefillCells();
        _diaryElementModel.GetElementByType(elementType, ElementModulePB.Diary, ref _unlockElementItemList,
                                            ref _lockElementItemList);
        _toggleSelectGroupBottom.Find("Image/Tips").gameObject.Hide();
        if (elementType == ElementTypePB.Racket)
        {
            _lockElementItemList.Clear();
            if (_unlockElementItemList.Count == 0)
            {
                _toggleSelectGroupBottom.Find("Image/Tips").gameObject.Show();
            }
        }

        _imageList.totalCount = _lockElementItemList.Count + _unlockElementItemList.Count;
        _imageList.RefreshCells();
    }
コード例 #10
0
ファイル: UIReady.cs プロジェクト: achonor/Openbrain.Client
    public void RefreshUI(rep_message_start_ready readyInfo)
    {
        struct_player_info opponentInfo = readyInfo.PlayerInfo;

        Debug.Log("UIReady.RefreshUI readyInfo = " + readyInfo);
        //我的头像
        if (!string.IsNullOrEmpty(PlayerData.userIcon))
        {
            var headIcon = transform.Find("PlayerInfo/LeftHeadImage/Mask/Image").GetComponent <Image>();
            StartCoroutine(Function.DownloadImage(headIcon, PlayerData.userIcon));
        }
        //对手头像
        if (!string.IsNullOrEmpty(opponentInfo.UserIcon))
        {
            var headIcon = transform.Find("PlayerInfo/RightHeadImage/Mask/Image").GetComponent <Image>();
            StartCoroutine(Function.DownloadImage(headIcon, opponentInfo.UserIcon));
        }
        //倒计时
        float totalTime      = (float)(readyInfo.StartTime - Function.GetServerTime());
        Image countdownImage = transform.Find("Countdown/Bar").GetComponent <Image>();

        Scheduler.Instance.CreateScheduler("UIReady.Countdown", 0, 0, 0.01f, (param) =>
        {
            float lastTime            = (float)(readyInfo.StartTime - Function.GetServerTime());
            countdownImage.fillAmount = lastTime / totalTime;
            //Debug.Log("UIReady.Countdown lastTime = " + lastTime + " totalTime = " + totalTime);
            if (countdownImage.fillAmount <= 0)
            {
                Scheduler.Instance.Stop("UIReady.Countdown");
                //请求开始
                CommonRequest.ReqSatrtGame(readyInfo.Innings, (repMsg) => {
                    //关闭UI
                    //this.Close();
                });
            }
        });
        //第几回合
        transform.Find("Countdown/Text").GetComponent <Text>().text = Language.GetTextByKey(InningsTextKey[readyInfo.Innings]);
        //展示要随机的玩法
        playViewList.RegisterInitCallback((Transform obj, int index) =>
        {
            int playID = readyInfo.RandPlayId[index];
            //获取配置
            play_data playData = PlayDataConfig.Instance.GetDataByID(playID);
            //icon
            Function.SetImageSprite(obj.Find("Icon/Image").GetComponent <Image>(), playData.Icon);
            //名字
            obj.Find("Name").GetComponent <Text>().text = playData.Name;
        });
        //刷新列表
        playViewList.totalCount = readyInfo.RandPlayId.Count;
        playViewList.RefillCells();
        //随机选中玩法
        int       randCount = 0;
        Transform randRoot  = transform.Find("RandPlay/Viewport/Content");

        Scheduler.Instance.CreateScheduler("UIReady.RandPlay", 0, 0, 0.3f, (param) => {
            for (int idx = 0; idx < randRoot.childCount; idx++)
            {
                randRoot.GetChild(idx).Find("Icon/Choose").gameObject.SetActive(idx == randCount);
            }
            if (readyInfo.RandPlayId[randCount] == readyInfo.PlayId && readyInfo.StartTime - Function.GetServerTime() < 1.0)
            {
                //结束定时器
                Scheduler.Instance.Stop("UIReady.RandPlay");
                //播放一个放大效果
                ScaleTo scaleTo = randRoot.GetChild(randCount).Find("Icon").GetComponent <ScaleTo>();
                scaleTo.Play();
            }
            randCount = (randCount + 1) % readyInfo.RandPlayId.Count;
        });
    }
コード例 #11
0
 //好友庄园界面刷新
 /// <summary>
 /// 生成庄园好友列表UI
 /// </summary>
 private void GenerateFriendStealListUI()
 {
     lsFriendStealList.ClearCells();
     lsFriendStealList.totalCount = StaticData.playerInfoData.listFriendStealInfo.Count;
     lsFriendStealList.RefillCells();
 }
コード例 #12
0
    // Start is called before the first frame update
    void Awake()
    {
        goRootSelfManor.SetActive(false);
        goRootFriendManor.SetActive(false);
        ButtonReturnMyManor.onClick.RemoveAllListeners();
        ButtonReturnMyManor.onClick.AddListener(OnButtonReturnMyManorClick);
        ButtonDecorate.onClick.RemoveAllListeners();
        ButtonDecorate.onClick.AddListener(OnButtonDecorateManor);
        //设置装饰物品
        RefreshDecorateList();
        loopHorizontalScrollRect.RefillCells();
        buttonDecorateClose.onClick.RemoveAllListeners();
        buttonDecorateClose.onClick.AddListener(OnButtonDecorateClose);
        buttonWareHouse.onClick.RemoveAllListeners();
        buttonWareHouse.onClick.AddListener(OnButtonWareHouseClick);

        ButtonGainOneKey.onClick.RemoveAllListeners();
        ButtonGainOneKey.onClick.AddListener(OnButtonGainOneKeyClick);
        ButtonStealOneKey.onClick.RemoveAllListeners();
        ButtonStealOneKey.onClick.AddListener(OnButtonStealOneKeyClick);
        ButtonStore.onClick.RemoveAllListeners();
        ButtonStore.onClick.AddListener(OnButtonStoreClick);
        ButtonDecorateToBuy.onClick.RemoveAllListeners();
        ButtonDecorateToBuy.onClick.AddListener(OnButtonDecorateToBuyClick);
        ButtonRichman.onClick.RemoveAllListeners();
        ButtonRichman.onClick.AddListener(OnButtonRichmanClick);
        //ButtonManorLog.onClick.RemoveAllListeners();
        //ButtonManorLog.onClick.AddListener(OnButtonManorLogClick);
        ButtonOrder.onClick.RemoveAllListeners();
        ButtonOrder.onClick.AddListener(OnButtonOrderClick);
        ButtonTask.onClick.RemoveAllListeners();
        ButtonTask.onClick.AddListener(OnButtonTaskClick);
        ButtonFriend.onClick.RemoveAllListeners();
        ButtonFriend.onClick.AddListener(OnButtonFriendClick);
        ButtonManorFriendClose.onClick.RemoveAllListeners();
        ButtonManorFriendClose.onClick.AddListener(OnButtonManorFriendCloseClick);
        ButtonManorFriendOpen.onClick.RemoveAllListeners();
        ButtonManorFriendOpen.onClick.AddListener(OnButtonManorFriendOpenClick);
        ButtonWateringOneKey.onClick.RemoveAllListeners();
        ButtonWateringOneKey.onClick.AddListener(OnButtonWateringOneKeyClick);
        ButtonSign.onClick.RemoveAllListeners();
        ButtonSign.onClick.AddListener(OnButtonSignClick);
        ButtonMail.onClick.RemoveAllListeners();
        ButtonMail.onClick.AddListener(OnButtonMailClick);
        ButtonDressUp.onClick.RemoveAllListeners();
        ButtonDressUp.onClick.AddListener(OnButtonDressUpClick);
        ButtonHeartBeat.onClick.RemoveAllListeners();
        ButtonHeartBeat.onClick.AddListener(OnButtonHeartBeatClick);
        ButtonChapter.onClick.RemoveAllListeners();
        ButtonChapter.onClick.AddListener(OnButtonChapterClick);
        RegisterDot();
        UpdateRedDot();
        //添加头像
        goPlayerIcon = StaticData.CreatePlayerImage(transPlayerIconParent);
        //添加金币
        goCoin    = StaticData.CreateCoinNav(transCoinParent);
        goDiamond = StaticData.CreateDiamondNav(transDiamondParent);
        goWater   = StaticData.CreateWaterNav(transWaterParent);
        //goUIChat
        goUIChat = StaticData.CreateUIChat(transChat);
        StaticData.AddUpdateDealTipsAction(UpdateOrderTips);
    }