public static void OnPreDungeonGen(LoopDungeonGenerator generator, Dungeon dungeon, DungeonFlow flow, int dungeonSeed) { // Tools.Print("Attempting to override floor layout...", "5599FF"); //CollectDataForAnalysis(flow, dungeon); if (flow.name != "Foyer Flow" && !GameManager.IsReturningToFoyerWithPlayer) { if (debugFlow) { flow = SampleFlow.CreateDebugFlow(dungeon); generator.AssignFlow(flow); } // Tools.Print("Dungeon name: " + dungeon.name); // Tools.Print("Override Flow set to: " + flow.name); } dungeon = null; }
public static void OnPreDungeonGen(LoopDungeonGenerator generator, Dungeon dungeon, DungeonFlow flow, int dungeonSeed) { bool notFoyer = flow.name != "Foyer Flow" && !GameManager.IsReturningToFoyerWithPlayer; if (notFoyer && flow.name != "Tutorial Flow") { Module.BossClone = 0; dungeonSeed = Module.Order; dungeon.DungeonSeed = Module.Order; GameManager.Instance.CurrentRunSeed = Module.Order; flow = ThesisFloorGenerator.CreateBranchingThesisFlow(dungeon); generator.AssignFlow(flow); } dungeon = null; }
// Token: 0x0600000F RID: 15 RVA: 0x000028CC File Offset: 0x00000ACC public static void OnPreDungeonGen(LoopDungeonGenerator generator, Dungeon dungeon, DungeonFlow flow, int dungeonSeed) { Tools.Print <string>("Attempting to override floor layout...", "5599FF", false); bool flag = flow.name != "Foyer Flow" && !GameManager.IsReturningToFoyerWithPlayer; if (flag) { bool flag2 = DungeonHandler.debugFlow; if (flag2) { generator.AssignFlow(flow); } Tools.Print <string>("Dungeon name: " + dungeon.name, "FFFFFF", false); Tools.Print <string>("Override Flow set to: " + flow.name, "FFFFFF", false); } dungeon = null; }
public static void LoopGenConstructor(Action <LoopDungeonGenerator, Dungeon, int> orig, LoopDungeonGenerator self, Dungeon dungeon, int dungeonSeed) { orig(self, dungeon, dungeonSeed); if (GameManager.Instance != null && GameManager.Instance != targetInstance) { targetInstance = GameManager.Instance; targetInstance.OnNewLevelFullyLoaded += OnLevelLoad; } var flow = (DungeonFlow)m_assignedFlow.GetValue(self); OnPreDungeonGeneration?.Invoke(self, dungeon, flow, dungeonSeed); dungeon = null; }
// Token: 0x06000086 RID: 134 RVA: 0x00005868 File Offset: 0x00003A68 public static void LoopGenConstructor(Action <LoopDungeonGenerator, Dungeon, int> orig, LoopDungeonGenerator self, Dungeon dungeon, int dungeonSeed) { Tools.Print <string>("-Loop Gen Called-", "5599FF", false); orig(self, dungeon, dungeonSeed); bool flag = GameManager.Instance != null && GameManager.Instance != DungeonHooks.targetInstance; bool flag2 = flag; if (flag2) { DungeonHooks.targetInstance = GameManager.Instance; DungeonHooks.targetInstance.OnNewLevelFullyLoaded += DungeonHooks.OnLevelLoad; } DungeonFlow arg = (DungeonFlow)DungeonHooks.m_assignedFlow.GetValue(self); Action <LoopDungeonGenerator, Dungeon, DungeonFlow, int> onPreDungeonGeneration = DungeonHooks.OnPreDungeonGeneration; bool flag3 = onPreDungeonGeneration != null; if (flag3) { onPreDungeonGeneration(self, dungeon, arg, dungeonSeed); } dungeon = null; }