OnPointerDown() public method

public OnPointerDown ( PointerEventData eventData ) : void
eventData UnityEngine.EventSystems.PointerEventData
return void
コード例 #1
0
 static int QPYX_OnPointerDown_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         LoopBaseNode QPYX_obj_YXQP = (LoopBaseNode)ToLua.CheckObject <LoopBaseNode>(L_YXQP, 1);
         UnityEngine.EventSystems.PointerEventData QPYX_arg0_YXQP = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L_YXQP, 2);
         QPYX_obj_YXQP.OnPointerDown(QPYX_arg0_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
コード例 #2
0
 static int OnPointerDown(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LoopBaseNode obj = (LoopBaseNode)ToLua.CheckObject <LoopBaseNode>(L, 1);
         UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2);
         obj.OnPointerDown(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }