コード例 #1
0
        static void RunLoop(ServerType serverType)
        {
            loop = new Loop();

            IDisposable handle;
            var         localEndPoint  = new IPEndPoint(IPAddress.Any, IPEndPoint.MinPort);
            var         remoteEndPoint = new IPEndPoint(IPAddress.Loopback, Port);

            switch (serverType)
            {
            case ServerType.Udp:
                Udp udp = loop
                          .CreateUdp()
                          .ReceiveStart(OnReceive);
                WritableBuffer buffer = CreateMessage();
                udp.QueueSend(buffer, remoteEndPoint, OnSendCompleted);
                handle = udp;
                break;

            case ServerType.Pipe:
                string name = GetPipeName();
                handle = loop
                         .CreatePipe()
                         .ConnectTo(name, OnConnected);
                break;

            default:     // Default tcp
                handle = loop
                         .CreateTcp()
                         .NoDelay(true)
                         .ConnectTo(localEndPoint, remoteEndPoint, OnConnected);
                break;
            }

            Console.WriteLine($"{serverType}:Echo client loop starting.");
            loop.RunDefault();
            Console.WriteLine($"{serverType}:Echo client loop dropped out");
            handle?.Dispose();
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: PlumpMath/NetUV
        static void StartServer(ServerType serverType)
        {
            loop = new Loop();

            switch (serverType)
            {
            case ServerType.Udp:
                var endPoint = new IPEndPoint(IPAddress.Any, Port);
                server = loop
                         .CreateUdp()
                         .Bind(endPoint)
                         .MulticastLoopback(true)
                         .ReceiveStart(OnReceive);
                Console.WriteLine($"{serverType}:Echo server receive started.");
                break;

            case ServerType.Pipe:
                string name = GetPipeName();
                server = loop
                         .CreatePipe()
                         .Listen(name, OnConnection);
                Console.WriteLine($"{serverType}:Echo server started on {name}.");
                break;

            default:     // Default to tcp
                server = loop
                         .CreateTcp()
                         .SimultaneousAccepts(true)
                         .Listen(EndPoint, OnConnection);
                Console.WriteLine($"{serverType}:Echo server started on {EndPoint}.");
                break;
            }

            loop.RunDefault();
            Console.WriteLine($"{serverType}Echo server loop completed.");
        }