public void reColor() { var v = LookRandomizer.PLDRandomizer(); flysprites = v.fly; groundsprites = v.walk; }
void GetSprite(string sname) { GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("grounditem/" + sname); if (sname == "helm") { helmArgCol = new Vector3(Random.value, Random.value, Random.value); GetComponent <SpriteRenderer>().sprite = LookRandomizer.Randomize(GetComponent <SpriteRenderer>().sprite, helmArgCol); } }
public void swapHelm(Vector3 col) { helmSprite.sprite = LookRandomizer.Randomize(Resources.Load <Sprite>("item/helm"), col); }