void DelaySetCameraInfo() { switch (CameraType) { case PlayerTypeEnum.FeiJi: if (!IsNpcObj) { if (XkGameCtrl.GameJiTaiSt == GameJiTaiType.FeiJiJiTai) { gameObject.SetActive(false); } _InstanceFJ = this; } if (XKPlayerCamera.GetInstanceTanKe() != null) { MyCamera = XKPlayerCamera.GetInstanceTanKe().transform; } break; case PlayerTypeEnum.TanKe: if (!IsNpcObj) { if (XkGameCtrl.GameJiTaiSt == GameJiTaiType.TanKeJiTai) { gameObject.SetActive(false); } _InstanceTK = this; } if (XKPlayerCamera.GetInstanceFeiJi() != null) { MyCamera = XKPlayerCamera.GetInstanceFeiJi().transform; } break; } }
public void ActiveServerPortCamera() { if (XkPlayerCtrl.GetInstanceFeiJi() == null && XkPlayerCtrl.GetInstanceTanKe() == null) { return; } switch (CameraType) { case PlayerTypeEnum.FeiJi: if (XkPlayerCtrl.GetInstanceFeiJi() == null) { _InstanceTK.ActiveServerPortCamera(); return; } break; case PlayerTypeEnum.TanKe: if (XkPlayerCtrl.GetInstanceTanKe() == null) { _InstanceFJ.ActiveServerPortCamera(); return; } break; } GetCameraFollowTran(); if (FollowTran != null) { if (IsFollowTest) { CameraTran.position = FollowTran.position; CameraTran.rotation = FollowTran.rotation; } else { CameraTran.parent = FollowTran; CameraTran.localPosition = Vector3.zero; CameraTran.localEulerAngles = Vector3.zero; } CameraObj.SetActive(true); switch (CameraType) { case PlayerTypeEnum.FeiJi: if (LookCamera.GetInstanceFJ() != null) { LookCamera.GetInstanceFJ().SetLookCameraActive(false); } if (LookCamera.GetInstanceTK() != null) { LookCamera.GetInstanceTK().SetLookCameraActive(true); } break; case PlayerTypeEnum.TanKe: if (LookCamera.GetInstanceFJ() != null) { LookCamera.GetInstanceFJ().SetLookCameraActive(true); } if (LookCamera.GetInstanceTK() != null) { LookCamera.GetInstanceTK().SetLookCameraActive(false); } break; } } float randTime = Random.Range(MinRandTime, MaxRandTime); Invoke("DelayRandOpenServerPortCamera", randTime); }