コード例 #1
0
        /// <summary>
        /// Fills the scene with objects from the given datasource that existing inside the given boundingbox with the given projection.
        /// </summary>
        /// <param name="dataSource"></param>
        /// <param name="box"></param>
        /// <param name="projection"></param>
        public void FillScene(IDataSourceReadOnly dataSource, GeoCoordinateBox box, IProjection projection)
        {
            foreach (var osmGeo in dataSource.Get(box, null))
            { // translate each object into scene object.
                LongIndex index = null;
                switch (osmGeo.Type)
                {
                case Osm.OsmGeoType.Node:
                    index = _interpretedNodes;
                    break;

                case Osm.OsmGeoType.Way:
                    index = _interpretedWays;
                    break;

                case Osm.OsmGeoType.Relation:
                    index = _interpretedRelations;
                    break;
                }
                if (!index.Contains(osmGeo.Id.Value))
                { // object was not yet interpreted.
                    index.Add(osmGeo.Id.Value);

                    _interpreter.Translate(_scene, projection, dataSource, osmGeo);
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Moves to the next item.
        /// </summary>
        /// <returns></returns>
        public bool MoveNext()
        {
            if (_current == null)
            {
                _current = this.FindHighest();
                _index.Add(_current.Vertex);
                _currentCount = 1;
                return(_current != null);
            }

            // search for the next arc.
            KeyValuePair <uint, CHEdgeData>[] edges = _graph.GetEdges(_current.Vertex);
            int arcIdx = _current.ArcIdx;

            arcIdx++;
            while (arcIdx < edges.Length)
            { // check if it is 'lower'.
                if (edges[arcIdx].Value.ToLower &&
                    !_index.Contains(edges[arcIdx].Key))
                {                             // yes the arc is 'lower' take it!
                    _current.ArcIdx = arcIdx; // move the arcIdx.

                    Position newPosition = new Position();
                    newPosition.Parent = _current;
                    newPosition.ArcIdx = -1;
                    newPosition.Vertex = edges[arcIdx].Key;
                    newPosition.Depth  = _current.Depth + 1;
                    _current           = newPosition;

                    _index.Add(_current.Vertex);
                    _currentCount++;
                    return(true);
                }
                arcIdx++; // move to the next arc.
            }

            // move to parent.
            if (_current.Parent != null)
            { // set parent as current and move next.
                _current = _current.Parent;
                return(this.MoveNext());
            }

            // also enumerate all the other 'islands' of vertices unconnected to the current vertices.
            return(this.MoveToNextIsland());
        }
コード例 #3
0
        /// <summary>
        /// Moves to the next object.
        /// </summary>
        /// <returns></returns>
        public override bool MoveNext()
        {
            if (!_includeExtraMode)
            { // just go over all nodes and ways.
                if (this.Source.MoveNext())
                {
                    bool finished = false;
                    bool isIn     = false;

                    // move to the next object of the current type.
                    while (this.Current().Type != _currentType)
                    {
                        if (!this.Source.MoveNext())
                        {
                            finished = true;
                            break;
                        }
                    }

                    if (!finished)
                    {
                        while (this.Current().Type == _currentType && !isIn)
                        {
                            OsmGeo current = this.Source.Current();
                            isIn = this.IsInBB(current); // check and keep the extras.
                            if (isIn)
                            {
                                // add to the actual in-boundingbox indexes.
                                switch (current.Type)
                                {
                                case OsmGeoType.Node:
                                    _nodesIn.Add(current.Id.Value);
                                    break;

                                case OsmGeoType.Way:
                                    _waysIn.Add(current.Id.Value);
                                    break;

                                case OsmGeoType.Relation:
                                    _relationIn.Add(current.Id.Value);
                                    break;
                                }
                                break;
                            }

                            // move to the next object of the current type.
                            if (!this.Source.MoveNext())
                            {
                                finished = true;
                                break;
                            }
                            while (this.Current().Type != _currentType)
                            {
                                if (!this.Source.MoveNext())
                                {
                                    finished = true;
                                    break;
                                }
                            }

                            // stop when finished.
                            if (finished)
                            {
                                break;
                            }
                        }
                    }

                    if (!finished && this.Current().Type == _currentType)
                    { // nothing was finished and the types match.
                        return(true);
                    }
                }

                // switch to the next mode.
                switch (_currentType)
                {
                case OsmGeoType.Node:
                    this.Source.Reset();
                    _currentType = OsmGeoType.Way;
                    return(this.MoveNext());

                case OsmGeoType.Way:
                    this.Source.Reset();
                    _currentType = OsmGeoType.Relation;
                    return(this.MoveNext());

                case OsmGeoType.Relation:
                    this.Source.Reset();
                    _includeExtraMode = true;
                    return(this.MoveNext());
                }
                throw new InvalidOperationException("Unkown SimpleOsmGeoType");
            }
            else
            {
                while (this.Source.MoveNext())
                {
                    switch (this.Source.Current().Type)
                    {
                    case OsmGeoType.Node:
                        if (_nodesToInclude.Contains(this.Source.Current().Id.Value))
                        {
                            if (!_nodesIn.Contains(this.Source.Current().Id.Value))
                            {
                                return(true);
                            }
                        }
                        break;

                    case OsmGeoType.Way:
                        if (_waysToInclude.Contains(this.Source.Current().Id.Value))
                        {
                            if (!_waysIn.Contains(this.Source.Current().Id.Value))
                            {
                                return(true);
                            }
                        }
                        break;

                    case OsmGeoType.Relation:
                        if (_relationsToInclude.Contains(this.Source.Current().Id.Value))
                        {
                            if (!_relationIn.Contains(this.Source.Current().Id.Value))
                            {
                                return(true);
                            }
                        }
                        break;
                    }
                }
                return(false);
            }
        }
コード例 #4
0
        /// <summary>
        /// Moves to the next object.
        /// </summary>
        /// <returns></returns>
        private bool DoMoveNext()
        {
            while (this.Source.MoveNext())
            {
                // check the type and check if the source is sorted.
                var current = this.Source.Current();
                switch (current.Type)
                {
                case OsmGeoType.Node:
                    if (_currentType != OsmGeoType.Node)
                    {     // source is not sorted, a node appeared after a way/relation.
                        throw new OsmStreamNotSortedException("OsmStreamFilterPoly - Source stream is not sorted.");
                    }
                    var node = current as Node;
                    if (this.IsInsidePoly(node.Latitude.Value, node.Longitude.Value))
                    {     // keep this node.
                        _nodesIn.Add(node.Id.Value);
                        return(true);
                    }
                    break;

                case OsmGeoType.Way:
                    if (_currentType == OsmGeoType.Relation)
                    {     // source is not sorted, a way appeared after a relation.
                        throw new OsmStreamNotSortedException("OsmStreamFilterPoly - Source stream is not sorted.");
                    }
                    if (_currentType == OsmGeoType.Node)
                    {     // switch type to way.
                        _currentType = OsmGeoType.Way;
                    }
                    var way = current as Way;
                    if (way.Nodes != null)
                    {
                        for (var i = 0; i < way.Nodes.Count; i++)
                        {
                            if (_nodesIn.Contains(way.Nodes[i]))
                            {
                                _waysIn.Add(way.Id.Value);
                                return(true);
                            }
                        }
                    }
                    break;

                case OsmGeoType.Relation:
                    if (_currentType == OsmGeoType.Way || _currentType == OsmGeoType.Node)
                    {     // switch type to way.
                        _currentType = OsmGeoType.Relation;
                    }
                    var relation = current as Relation;
                    if (relation.Members != null)
                    {
                        for (var i = 0; i < relation.Members.Count; i++)
                        {
                            var member = relation.Members[i];
                            switch (member.MemberType.Value)
                            {
                            case OsmGeoType.Node:
                                if (_nodesIn.Contains(member.MemberId.Value))
                                {
                                    return(true);
                                }
                                break;

                            case OsmGeoType.Way:
                                if (_waysIn.Contains(member.MemberId.Value))
                                {
                                    return(true);
                                }
                                break;
                            }
                        }
                    }
                    break;
                }
            }
            return(false);
        }