// Use this for initialization void Awake() { _projectiles = new List <GameObject>(); _animator = GetComponent <LokiAnimationController>(); _sound = GetComponentInChildren <Loki_AttackSound>(); SetupProjectiles(); }
// Use this for initialization void Awake() { _lokiMovement = GetComponent <LokiMovement>(); _lokiAttack = GetComponent <LokiAttack>(); _hp = GetComponent <Enemy_HP>(); _playerHP = FindObjectOfType <Player_HP>(); _animationController = GetComponent <LokiAnimationController>(); _cameraFollow = FindObjectOfType <Player_CameraFollow>(); }
// Use this for initialization void Awake() { _lokiTransform = GetComponent <Transform>(); _animator = GetComponent <LokiAnimationController>(); _currentMovePoint = _lokiTransform; _firstMovePoint = _pointGameObject1.GetComponent <Transform>(); _secondMovePoint = _pointGameObject2.GetComponent <Transform>(); _thirdMovePoint = _pointGameObject3.GetComponent <Transform>(); _fourthMovePoint = _pointGameObject4.GetComponent <Transform>(); _fifthMovePoint = _pointGameObject5.GetComponent <Transform>(); _stunPoint = _stunPointGameObject.GetComponent <Transform>(); _source = GetComponent <AudioSource>(); _playerTransform = GameObject.Find("HeroSword_0").GetComponent <Transform>(); }