public LokaiSkill(LokaiSkills owner, LokaiSkillInfo info, int baseValue, int cap, LokaiSkillLock LokaiSkillLock) { m_Owner = owner; m_Info = info; m_Base = (ushort)baseValue; m_Cap = (ushort)cap; m_Lock = LokaiSkillLock; }
public void SetLockNoRelay(LokaiSkillLock LokaiSkillLock) { if (LokaiSkillLock < LokaiSkillLock.Up || LokaiSkillLock > LokaiSkillLock.Locked) { return; } m_Lock = LokaiSkillLock; }
public LokaiSkill(LokaiSkills owner, LokaiSkillInfo info, GenericReader reader) { m_Owner = owner; m_Info = info; int version = reader.ReadByte(); switch (version) { case 0: { m_Base = reader.ReadUShort(); m_Cap = reader.ReadUShort(); m_Lock = (LokaiSkillLock)reader.ReadByte(); break; } case 0xFF: { m_Base = 0; m_Cap = 1000; m_Lock = LokaiSkillLock.Up; break; } default: { if ((version & 0xC0) == 0x00) { if ((version & 0x1) != 0) { m_Base = reader.ReadUShort(); } if ((version & 0x2) != 0) { m_Cap = reader.ReadUShort(); } else { m_Cap = 1000; } if ((version & 0x4) != 0) { m_Lock = (LokaiSkillLock)reader.ReadByte(); } } break; } } if (m_Lock < LokaiSkillLock.Up || m_Lock > LokaiSkillLock.Locked) { Console.WriteLine("Bad Lokai Skill lock -> {0}.{1}", owner.Owner, m_Lock); m_Lock = LokaiSkillLock.Up; } }