private async Task WriteExceptionAsync(HttpContext context, Exception exception) { //返回友好的提示 Agent HttpResponse response = context.Response; string ipAddress = Net.Ip; string scheme = response.HttpContext.Request.Scheme; string host = response.HttpContext.Request.Host.Value; string pathBase = response.HttpContext.Request.PathBase.Value; string path = response.HttpContext.Request.Path.Value; string queryString = response.HttpContext.Request.QueryString.Value; string url = string.Format("{0}://{1}{2}{3}{4}", scheme, host, pathBase, path, queryString); string message = exception.Message.Replace("\n", ""); bool result = SaveErrorRecord(url, message, ipAddress); LogsManager.LogPath = string.Empty; LogsManager.WriteLog(LogsFile.Error, string.Format("--全局异常过滤器捕获的异常--开始------------")); LogsManager.WriteLog(LogsFile.Error, string.Format("系统编号:{0}", BaseSystemConfig.SystemID)); LogsManager.WriteLog(LogsFile.Error, string.Format("访问网址:{0}", url)); LogsManager.WriteLog(LogsFile.Error, string.Format("异常信息:{0}", message)); LogsManager.WriteLog(LogsFile.Error, string.Format("IP地址:{0}", ipAddress)); LogsManager.WriteLog(LogsFile.Error, string.Format("保存结果:{0}", result)); LogsManager.WriteLog(LogsFile.Error, string.Format("--全局异常过滤器捕获的异常--结束------------")); var data = new { status = response.StatusCode, message = exception.Message, }; response.Redirect("/home/error"); response.ContentType = "application/json"; await response.WriteAsync(JsonConvert.SerializeObject(data)).ConfigureAwait(false); }
public void SendNewOracleData() { oracleDataLog.Add(oracleData); LogsManager.SendLogDirectly(new Log( LogType.GotOracleInfo, new Dictionary <string, string>() { { "itemName", oracleData.itemName }, { "hour", (oracleData.bestPriceIndex * 3).ToString() }, { "maxHour", (oracleData.bestPriceIndex * 3 + 3).ToString() } } )); string json = JsonConvert.SerializeObject(oracleDataLog); FirebaseCommunicator.instance.SendObject(json, new string[] { oracleReferenceName, FirebaseCommunicator.instance.FamilyId.ToString(), DateTime.Today.ToString(dateFormat) }, (task) => { if (task.IsFaulted) { Debug.LogError("Failed to send oracle data: " + task.Exception.Message); } else if (task.IsCompleted) { Debug.Log("yey sent oracle data"); } }); }
/// <summary> /// Method load all files from folder with specyfied extension /// </summary> /// <param name="filesCollection"></param> /// <param name="dir"></param> /// <param name="searchPattern"></param> private void GetFilesFromFolder(List <FileProperties> filesCollection, DirectoryInfo dir, string searchPattern, string dirName) { filesCollection.Add(new FileProperties(dir.Name)); // get list of files try { foreach (FileInfo f in dir.GetFiles(searchPattern)) { if (_extManager.Extensions.Contains(f.Extension)) { // Get information about files filesCollection.Last().children.Add(new FileProperties(f, dirName)); filesCollection.Last().children.Last().fileData.AddRange(_fileManager.LoadAndReadFile(f.FullName)); } } } catch (Exception ex) { LogsManager.SaveErrorToLogFile(ex.Message); } // process each directory // If I have been able to see the files in the directory I should also be able // to look at its directories so I dont think I should place this in a try catch block foreach (DirectoryInfo d in dir.GetDirectories()) { GetFilesFromFolder(filesCollection.Last().children, d, searchPattern, dirName); } }
public IEnumerator SetUp(int[,] matrix) { //cG.alpha = 1; this.matrix = matrix; yield return(null); int[] strategyA = (matrix.GetLength(0) == 2) ? GetRow(0) : GetColumn(0); int[] strategyB = (matrix.GetLength(0) == 2) ? GetRow(1) : GetColumn(1); #region Wyszukiwanie najmniejszej i największej wartości int min, max; int minA = strategyA.Min(); int minB = strategyB.Min(); int maxA = strategyA.Max(); int maxB = strategyB.Max(); min = (minA < minB) ? minA : minB; max = (maxA > maxB) ? maxA : maxB; #endregion LogsManager.ins.AddLog("Trwa wypisywanie wartości dla gracza, który posiada dokładnie dwie strategie."); yield return(LogsManager.Wait()); WriteValues(min, max); yield return(WriteLines(strategyA, strategyB)); }
public CreateTimeCardManager() { logcycle = new LogsManager(); geotabCalls = new GeotabAPIAdapter(); lastRunTime = new LastRecordedTime(); paycomCalls = new PaycomAPIAdapter(); }
void CreateManagerQuest() { Dictionary <string, int> questItems = new Dictionary <string, int>(); List <Item> items = ItemManager.instance.itemsData.Items.FindAll((item) => item.Unlocked && item.IsSellable()); for (int i = 0; i < ManagerQuest.amountOfItems; i++) { int randomIndex = UnityEngine.Random.Range(0, items.Count); Item item = items[randomIndex]; while (questItems.ContainsKey(item.ItemNameKey)) { randomIndex = (randomIndex + 1) % items.Count; item = items[randomIndex]; } questItems.Add(item.ItemNameKey, UnityEngine.Random.Range(1, ManagerQuest.maxItemQuantity)); } managerQuest = new ManagerQuest(questItems, DateTime.Today.ToString(dateFormat)); LogsManager.SendLogDirectly(new Log( LogType.ManagerQuestCreated, new Dictionary <string, string>() { { "itemsToSell", JsonConvert.SerializeObject(questItems) } } )); }
private IEnumerator WriteLines(int[] strA, int[] strB) { LogsManager.ins.AddLog("Trwa wypisywanie strategii drugiego gracza w postaci prostych."); yield return(LogsManager.Wait()); Rect rect = valuesList.GetComponent <RectTransform>().rect; int valA, valB; float height = rect.height / leftValues.childCount; float width = rect.width; float halfOnce = height / 2; for (int i = 0; i < strA.Length; i++) { valA = strA[i]; valB = strB[i]; UILineRenderer lR = Instantiate(linePrefab, valuesList).GetComponent <UILineRenderer>(); lR.Points[0] = new Vector2(0, rect.height - (GetChildID(valA) * height) - halfOnce); lR.Points[1] = new Vector2(width, rect.height - (GetChildID(valB) * height) - halfOnce); lines.Add(lR); LogsManager.ins.AddLog("Wypisano strategię."); yield return(LogsManager.Wait()); } }
public IEnumerator SolveGame(Game game) { sbyte minInRow, maxInCol; byte cellID = 0; LogsManager.ins.AddLog("Zaznaczanie punktów siodłowych."); yield return(MinMaxPanel.ins.SetUp(true)); yield return(LogsManager.Wait()); TableManager.ins.SelectCell(0, EColors.Default, true); for (byte i = 0; i < game.gameData.matrix.GetLength(0); i++) { for (byte j = 0; j < game.gameData.matrix.GetLength(1); j++) { if (game.gameData.matrix[i, j] == (sbyte)valueOfGame) { minInRow = game.GetRow(i).Min(); maxInCol = game.GetColumn(j).Max(); if (minInRow == maxInCol) { LogsManager.ins.AddLog("Zaznaczono punkt siodłowy."); yield return(LogsManager.Wait()); TableManager.ins.SelectCell(cellID, EColors.Green); } } cellID++; } } }
public void Send(string to, string subject, string body, bool isBodyHtml) { try { using (var msg = new MailMessage(_EmailFrom, to)) { msg.Subject = subject; msg.Body = body; msg.IsBodyHtml = isBodyHtml; SmtpClient smtpClient = new SmtpClient(_SMPTHosValue, _SMPTPortValue); smtpClient.EnableSsl = true; smtpClient.Timeout = 120000; smtpClient.UseDefaultCredentials = false; smtpClient.DeliveryMethod = SmtpDeliveryMethod.Network; smtpClient.Credentials = new System.Net.NetworkCredential(_EmailFrom, _EmailFromDecodedPasswordValue); smtpClient.Send(msg); } } catch (SmtpException ex) { if (ex.HResult == -2146233088) { LogsManager.Error(ex); throw new BusinessException("Operation timed out, please try again"); } throw; } }
void Awake() { if (instance != null) { Destroy(this); } else { instance = this; } logsManager = LogsManager.instance; DontDestroyOnLoad(this); LoadSceneAdditivelyAndSetActive(1); FirebaseCommunicator.LoggedIn.AddListener(OnLoggedIn); FirebaseCommunicator.GameStarted.AddListener(OnGameStarted); SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.sceneUnloaded += OnSceneUnloaded; Localisation.SetLanguage((Language)PlayerPrefs.GetInt("Language", 0)); SceneManager.sceneLoaded += OnSceneLoaded; }
public IEnumerator SolveGame(Game game) { yield return(null); LogsManager.ins.AddLog(string.Format("{0} ma dokładnie dwie strategie.", game.gameData.playerB)); LogsManager.ins.AddLog("Wyszukiwanie strategii dającej największą przegraną dla gracza"); yield return(LogsManager.Wait()); id = IDTheLargestVal(game.gameData); yield return(CrossOverMax(id, game.gameData)); subGame[1, 0] = game.gameData.matrix[point.strategyA_ID, 0]; subGame[1, 1] = game.gameData.matrix[point.strategyA_ID, 1]; subGame[0, 0] = game.gameData.matrix[point.strategyB_ID, 0]; subGame[0, 1] = game.gameData.matrix[point.strategyB_ID, 1]; char[] useingStrategies = new char[2] { game.gameData.rowStrategies[point.strategyA_ID], game.gameData.rowStrategies[point.strategyB_ID] }; game.gameData.rowStrategies = useingStrategies.ToList(); game.gameData.matrix = subGame; }
public Settings(MainWindow _window) { try { logsManager = new LogsManager(); InitializeComponent(); var settings = SettingsManager.GetSettings(); mainWindow = _window; mainWindow.SettingsButton.IsEnabled = false; if (settings == null) { return; } UserNameTextBox.Text = settings.User; PathTextBox.Text = settings.Path; } catch (Exception exception) { logsManager.Log(exception.ToString()); } }
protected override void ActivateZone() { base.ActivateZone(); LogsManager.SendLogDirectly(new Log( LogType.SecretDoorInteracted, null )); if (!doorTime.IsDecrypted()) { // Door still hasn't been requested or expired if (!doorTime.IsValid() || doorTime.HasExpired()) { CreateNewRequest(); SendDoorTime(doorTime); } else { Debug.Log("Already requested!"); } } if (!doorTime.unlocked) { secretDoorUI.Init(this); } }
public void Process(Exception ex1) { var ex = ex1.GetMostInnerException(); if (ex is BusinessException) { if (ex is BusinessHttpResponseException) { throw new HttpResponseException(new HttpResponseMessage((ex as BusinessHttpResponseException).StatusCode) { Content = new OneAppStringContent((ex as BusinessHttpResponseException).ErrorResponse), ReasonPhrase = "Business Error" }); } else { throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.InternalServerError) { Content = new OneAppStringContent(new ErrorResponse((ex as BusinessException).Message)), ReasonPhrase = "Business Error" }); } } //Log Critical errors LogsManager.Error(ex); string message = OneAppConfigurationKeys.ShowException ? ex.Message : "An error occurred, please try again or contact the administrator."; throw new HttpResponseException(new HttpResponseMessage(HttpStatusCode.InternalServerError) { Content = new OneAppStringContent(new ErrorResponse(message)), ReasonPhrase = "Unexpect Error" }); }
private IEnumerator ColumnsDomination() { sbyte[] colA, colB; yield return(LogsManager.Wait()); for (byte i = 0; i < gameData.matrix.GetLength(1) - 1; i++) { colA = GetColumn(i); for (byte j = (byte)(i + 1); j < gameData.matrix.GetLength(1); j++) { colB = GetColumn(j); LogsManager.ins.AddLog(string.Format("Porównuję strategię gracza: {2} - {0} z {1}", gameData.colStrategies[i].ToString(), gameData.colStrategies[j].ToString(), gameData.playerB)); TableManager.ins.SelectColumn((byte)gameData.matrix.GetLength(1), i, EColors.Green, true); yield return(LogsManager.Wait()); TableManager.ins.SelectColumn((byte)gameData.matrix.GetLength(1), j, EColors.Blue); yield return(LogsManager.Wait()); // 1 = colA dominuje colB; 1 = colB dominuje colA; 0 = brak dominacji sbyte domination = Compare(colA, colB); if (domination == 1) { LogsManager.ins.AddLog(string.Format("Strategia {0} jest dominowana przez {1}", gameData.colStrategies[j].ToString(), gameData.colStrategies[i].ToString())); TableManager.ins.SelectColumn((byte)gameData.matrix.GetLength(1), j, EColors.Red, true); yield return(LogsManager.Wait()); gameData.matrix = RemoveColumnFromMatrix(j--); TableManager.ins.DisplayTable(gameData); yield return(LogsManager.Wait()); } else if (domination == -1) { LogsManager.ins.AddLog(string.Format("Strategia {0} dominuje strategię {1}", gameData.colStrategies[j].ToString(), gameData.colStrategies[i]).ToString()); TableManager.ins.SelectColumn((byte)gameData.matrix.GetLength(1), i, EColors.Red, true); yield return(LogsManager.Wait()); gameData.matrix = RemoveColumnFromMatrix(i--); TableManager.ins.DisplayTable(gameData); yield return(LogsManager.Wait()); break; } else { TableManager.ins.SelectCell(0, EColors.Default, true); LogsManager.ins.AddLog("Brak dominacji pomiędzy strategiami"); yield return(LogsManager.Wait()); } } } yield return(null); }
private IEnumerator RowsDomination() { sbyte[] rowA, rowB; yield return(LogsManager.Wait()); for (byte i = 0; i < gameData.matrix.GetLength(0) - 1; i++) { rowA = GetRow(i); for (byte j = (byte)(i + 1); j < gameData.matrix.GetLength(0); j++) { LogsManager.ins.AddLog(string.Format("Porównuję strategię gracza: {2} - {0} z {1}", gameData.rowStrategies[i].ToString(), gameData.rowStrategies[j].ToString(), gameData.playerA)); rowB = GetRow(j); TableManager.ins.SelectRow((byte)gameData.matrix.GetLength(0), i, EColors.Green, true); yield return(LogsManager.Wait()); TableManager.ins.SelectRow((byte)gameData.matrix.GetLength(0), j, EColors.Blue); yield return(LogsManager.Wait()); // -1 = rowA dominuje rowB; 1 = rowB dominuje rowA; 0 = brak dominacji sbyte domination = Compare(rowA, rowB); if (domination == -1) { LogsManager.ins.AddLog(string.Format("Strategia {0} jest dominowana przez {1}", gameData.rowStrategies[j].ToString(), gameData.rowStrategies[i].ToString())); TableManager.ins.SelectRow((byte)gameData.matrix.GetLength(0), j, EColors.Red, true); yield return(LogsManager.Wait()); gameData.matrix = RemoveRowFromMatrix(j--); TableManager.ins.DisplayTable(gameData); yield return(LogsManager.Wait()); } else if (domination == 1) { LogsManager.ins.AddLog(string.Format("Strategia {0} dominuje strategię {1}", gameData.rowStrategies[j].ToString(), gameData.rowStrategies[i].ToString())); TableManager.ins.SelectRow((byte)gameData.matrix.GetLength(0), i, EColors.Red, true); yield return(LogsManager.Wait()); gameData.matrix = RemoveRowFromMatrix(i--); TableManager.ins.DisplayTable(gameData); yield return(LogsManager.Wait()); break; } else { LogsManager.ins.AddLog("Brak dominacji pomiędzy strategiami."); TableManager.ins.SelectCell(0, EColors.Default, true); yield return(LogsManager.Wait()); } } } yield return(null); }
public void StartBotAsync() { using var cts = new CancellationTokenSource(); // StartReceiving does not block the caller thread. Receiving is done on the ThreadPool. Bot.StartReceiving(new DefaultUpdateHandler(HandleUpdateAsync, HandleErrorAsync), cts.Token); LogsManager.CreateLogSync($"Start listening for @{Bot.GetMeAsync().Result.Username}", LogLevel.Info); }
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { _eventAggregator.Unsubscribe(this); Log log = new Log(); log.Text = "Program forceblly closed"; log.Type = LogType.ProgramClosed; LogsManager.GetLogsManager().AddLog(log); }
public void FailedMission() { LogsManager.SendLogDirectly(new Log(LogType.MissionFail, null)); UpdateBaseDifficulty(difficultyDeathModifier); stats.stats.numberOfMissions++; stats.stats.numberOfDeaths++; UpdateStats(); }
public void SuccessfulMission() { LogsManager.SendLogDirectly(new Log(LogType.MissionSuccess, null)); UpdateBaseDifficulty(difficultyWinModifier); stats.stats.numberOfMissions++; stats.stats.numberOfSuccessfulMissions++; UpdateStats(); }
private void OnSceneUnloaded(Scene arg0) { LogsManager.SendLogDirectly(new Log( LogType.SceneUnloaded, new Dictionary <string, string>() { { "scene", arg0.name } } )); }
IEnumerator LateStart() { yield return(new WaitForSeconds(0.1f)); LogsManager.SendLogDirectly(new Log(LogType.MissionStart, new Dictionary <string, string>() { { "Class", GameManager.instance.currentSelectedClass.ClassName } })); MissionStarted.Invoke(LanternTimeLimit); }
public void AddFile(BinaryFile file) { files.Enqueue(file); LogsManager.LogToTextFile(new Log { Severity = LogSeverity.Low, Type = LogType.FileCreated, Text = "New data file created." }); }
private void OnPlayerEnteredRoomFirstTime() { LogsManager.SendLogDirectly(new Log( LogType.RoomExplored, new Dictionary <string, string>() { { "RoomName", gameObject.name }, { "RoomType", type.ToString() } } )); }
public IEnumerator SetUp(bool succes) { CanvasGroup panel = (succes) ? successPanel : failedPanel; panel.alpha = 1; blurImage.enabled = true; yield return(LogsManager.Wait(3)); blurImage.enabled = false; panel.alpha = 0; }
internal void Check() { IsChecked = true; LogsManager.SendLogDirectly(new Log( LogType.ManagerQuestChecked, new Dictionary <string, string>() { { "StartDay", StartDay } } )); }
private void Start() { LogsManager.SendLogDirectly(new Log( LogType.GameStarted, new Dictionary <string, string>(), DateTime.Now )); // Setup listener for new missions FirebaseCommunicator.instance.SetupListenForChildAddedEvents(new string[] { Mission.firebaseReferenceName, FirebaseCommunicator.instance.FamilyId.ToString() }, OnMissionAdded); }
public void Logout() { PlayerPrefs.DeleteKey(PlayerSettingsKeys.familyId); FileUtils.DeleteFile(FileUtils.GetPathToPersistent(FirebaseCommunicator.familyIDSavePath)); IsLoggedIn = false; LogsManager.SendLogDirectly(new Log( LogType.LoggedOut, null )); }
public LogsManager() { if (instance == null) { instance = this; logs = new List <Log>(); } else { Debug.LogError("LogsManager already initialized"); } }
private void OnTriggerEnter2D(Collider2D other) { if (targetHealth == null) { targetHealth = other.GetComponent <Health>(); } LogsManager.SendLogDirectly(new Log( LogType.HealingReceived, null )); }