public void Logged_Users_Can_Access_Messages_Section() { LoginSteps.LoginTestUser1(); NavigateTo.Page(this.MessagesPage); MessagesPage.Elements.SendMessageButton.Wait.ForExists(5000); }
public void Trying_To_Remove_A_Friend_Prompts_For_Confirmation() { LoginSteps.LoginTestUser1(); NavigateTo.Page(this.FriendsPage); this.FriendsPage.Elements.RemoveFriendshipButton.Click(); this.FriendsPage.Elements.RemoveFriendshipConfirmation.Wait.ForExists(5000); }
public void Send_Message_Button_On_A_Friends_Tile_Navigates_To_The_Correct_Place() { LoginSteps.LoginTestUser1(); NavigateTo.Page(this.FriendsPage); this.FriendsPage.Elements.SendMessageButton.Click(); Manager.Current.ActiveBrowser.WaitUntilReady(); this.MessagesPage.Elements.Messages.AssertTextIsContained("13:32, 1.10Test22:49, 8.10Test22:52, 8.10Test22:54, 8.10This is a text message"); }
public void Invitation_Is_Received_By_The_Correct_Users() { LoginSteps.LoginTestUser1(); FriendsSteps.RemoveUserFromFriends(TestUsers.TestUser2); FriendsSteps.AddUserToFriends(TestUsers.TestUser2); LoginSteps.LoginTestUser2(); this.UserStartPage.UnacceptedInvitationsLink.Wait.ForExists(); // Reverse to initial state (the two test users ARE friends) FriendsSteps.AcceptUserInvitation(); }
public void Request_Notification_Disappears_After_Friendship_Approval() { LoginSteps.LoginTestUser1(); FriendsSteps.RemoveUserFromFriends(TestUsers.TestUser2); FriendsSteps.AddUserToFriends(TestUsers.TestUser2); LoginSteps.LoginTestUser2(); this.UserStartPage.UnacceptedInvitationsLink.Wait.ForExists(); FriendsSteps.AcceptUserInvitation(); this.Browser.Refresh(); this.UserStartPage.UnacceptedInvitationsLink.Wait.ForExistsNot(); }
public void Removing_A_Friend_Removes_Him_From_Your_Friends_List() { LoginSteps.LoginTestUser1(); FriendsSteps.RemoveUserFromFriends(TestUsers.TestUser2); NavigateTo.Page(this.FriendsPage); Manager.Current.ActiveBrowser.RefreshDomTree(); this.FriendsPage.Elements.NoFriendsMessage.Wait.ForExists(5000); // Reverse to initial state (the two test users ARE friends) FriendsSteps.AddUserToFriends(TestUsers.TestUser2); LoginSteps.LoginTestUser2(); FriendsSteps.AcceptUserInvitation(); }
public void Requesting_A_Friendship_Does_Not_Add_User_To_Your_Friends_Without_Approval() { LoginSteps.LoginTestUser1(); FriendsSteps.RemoveUserFromFriends(TestUsers.TestUser2); FriendsSteps.AddUserToFriends(TestUsers.TestUser2); NavigateTo.Page(this.FriendsPage); this.FriendsPage.Elements.SentInvitationsList.Wait.ForExists(5000); // Reverse to initial state (the two test users ARE friends) LoginSteps.LoginTestUser2(); FriendsSteps.AcceptUserInvitation(); }
public void Invitation_Notification_Link_Navigates_To_The_Correct_Place() { LoginSteps.LoginTestUser1(); FriendsSteps.RemoveUserFromFriends(TestUsers.TestUser2); FriendsSteps.AddUserToFriends(TestUsers.TestUser2); LoginSteps.LoginTestUser2(); this.UserStartPage.UnacceptedInvitationsLink.Click(); this.Browser.WaitUntilReady(); Assert.AreEqual(this.FriendsPage.Url, this.Browser.Url); // Reverse to initial state (the two test users ARE friends) FriendsSteps.AcceptUserInvitation(); }
public void New_Messages_Sent_Invoke_New_Messages_Notification() { LoginSteps.LoginTestUser1(); string messageContent = RandomDataGenerator.GenerateRandomString(5, 15); MessagesSteps.SendMessageTo(TestUsers.TestUser2, messageContent); LoginSteps.LoginTestUser2(); this.StartPageElements.NewMessagesLink.AssertIsPresent(); // Reverse to initial state (there are no unread messages between the users) MessagesSteps.ReadNewMessages(); }
public void New_Messages_Notification_Is_Removed_After_The_Message_Is_Read() { LoginSteps.LoginTestUser1(); string messageContent = RandomDataGenerator.GenerateRandomString(5, 15); MessagesSteps.SendMessageTo(TestUsers.TestUser2, messageContent); LoginSteps.LoginTestUser2(); this.StartPageElements.NewMessagesLink.AssertIsPresent(); MessagesSteps.ReadNewMessages(); NavigateTo.Url("http://test.telerikacademy.com/"); this.StartPageElements.NewMessagesLink.AssertIsNotPresent(); }
public void Messages_Sent_Are_Received_By_The_Recepient() { LoginSteps.LoginTestUser1(); string messageContent = RandomDataGenerator.GenerateRandomString(5, 15); MessagesSteps.SendMessageTo(TestUsers.TestUser2, messageContent); LoginSteps.LoginTestUser2(); NavigateTo.Page(this.MessagesPage); this.MessagesPage.Elements.FriendTile.Click(); this.MessagesPage.Elements.Messages.Wait.ForExists(5000); Assert.IsTrue(this.MessagesPage.Elements.Messages.InnerText.Contains(messageContent)); // Reverse to initial state (there are no unread messages between the users) MessagesSteps.ReadNewMessages(); }