static void Client_Logined(Message m) { if ((bool)m.parameters[0]) { LoginScreen.ConfirmedLogin((bool)m.parameters[0]); List <string> online = m.parameters[1] as List <string>; RoomFindingScreen.players.Clear(); foreach (var v in online) { RoomFindingScreen.players.Add(v.ToString()); } string[] channels = new string[] { m.parameters[2] as string }; ChatChannel.Synchronize(channels, RoomFindingScreen.chatChannels); } else { LoginScreen.ConfirmedLogin((bool)m.parameters[0]); } }