void CreateWebSoket() { ws = new WebSocket("ws://localhost:9010/game"); ws.OnMessage += (s, e) => { Debug.Log(string.Format("Response: {0}", e.Data)); try { var br = JObject.Parse(e.Data); Debug.LogWarning("C: " + br["command"] + " S: " + br["sucess"] + "."); string command = br["command"].ToString(); switch (command) { case "player/registration": if (JsonConvert.DeserializeObject <RegistrationResponseDTO>(e.Data).Success) { LoginPanelsUI.SetState(LoginPanelsUI.State.Login); } break; case "player/authorization": var authResponse = JsonConvert.DeserializeObject <AuthorizationResponseDTO>(e.Data); Debug.LogWarning(authResponse.Success); if (authResponse.Success) { token = authResponse.Payload.Token; LoginPanelsUI.SetState(LoginPanelsUI.State.Dummy); //TODO task manager. Below cannot be called from socket. //PlayerData.Save(); } break; default: Debug.LogError("UNCNOWN C: " + br["command"]); break; } } catch (Exception ex) { Debug.LogError(ex.ToString()); } }; ws.OnOpen += (s, e) => { Debug.Log("Open WS"); }; ws.OnClose += (s, e) => { Debug.Log("Close WS"); }; ws.Connect(); }
void Awake() { instance = this; }