public void OnLogin(object sender, LoginMessage message) { if (_connections.ContainsKey(message.GetSource().RemoteUniqueIdentifier)) { var connection = _connections[message.GetSource().RemoteUniqueIdentifier]; Guid playerId; var player = ManagerPlayer.Instance.GetPlayerByConnectionId(message.GetSource().RemoteUniqueIdentifier); if (player == null) { playerId = ManagerPlayer.Instance.AddPlayer(connection, message.UserName); } else { playerId = player.Player.Id; message.Message = "Player already logged"; } message.Result = true; message.PlayerId = playerId; message.SetDestinataires(new List <NetConnection>() { connection }); ManagerNetwork.Instance.Login(message); } else { throw new Exception("Connection not finded"); } }