コード例 #1
0
    static int GetFirstPractice(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        uint arg0 = (uint)LuaScriptMgr.GetNumber(L, 1);
        uint o    = LoginIDManager.GetFirstPractice(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
コード例 #2
0
    private void PostCreateUI()
    {
        _ui_practise = GameObject.FindGameObjectWithTag("UIPractise");
        if (_ui_practise)
        {
            _ui_signal      = _ui_practise.transform.FindChild("Signal").GetComponent <UIWidget>();
            _ui_signal_grid = _ui_signal.transform.FindChild("Grid").GetComponent <UIGrid>();
            _ui_title       = _ui_practise.transform.FindChild("Title/Label").GetComponent <UILabel>();
            _ui_tip_pane    = _ui_practise.transform.FindChild("Tip").gameObject;
            NGUITools.SetActive(_ui_tip_pane, false);
            UITweener[] tweens = _ui_tip_pane.GetComponents <UITweener>();
            _tip_open_tweens[0]  = tweens[0];
            _tip_open_tweens[1]  = tweens[1];
            _tip_close_tweens[0] = tweens[2];
            _tip_close_tweens[1] = tweens[3];
            _ui_tip       = _ui_practise.transform.FindChild("Tip/Text").GetComponent <UILabel>();
            _ui_tip_arrow = _ui_practise.transform.FindChild("Tip/Arrow").gameObject;
            ui_tutorial   = _ui_practise.transform.FindChild("Tutorial").gameObject;

            if (GameSystem.Instance.PractiseConfig.GetConfig(practise.ID).is_activity == 1 && LoginIDManager.GetFirstPractice(practise.ID) == 1)
            {
                GameObject prefab       = ResourceLoadManager.Instance.LoadPrefab("Prefab/GUI/ButtonBack") as GameObject;
                Transform  buttonParent = _ui_practise.transform.FindChild("ButtonBack");
                _ui_back_button = CommonFunction.InstantiateObject(prefab, buttonParent);
                UIEventListener.Get(_ui_back_button).onClick = OnBack;
            }
            HideTipArrow();

            _ui_title.text = practise.title;
        }
    }