public LogicalOperationNode.LogicalOperation GetOperation(string op) { LogicalOperationNode.LogicalOperation operation = LogicalOperationNode.LogicalOperation.BIGGER_THAN; switch (op) { case ">": operation = LogicalOperationNode.LogicalOperation.BIGGER_THAN; break; case "<": operation = LogicalOperationNode.LogicalOperation.LESSER_THAN; break; case "==": operation = LogicalOperationNode.LogicalOperation.EQUALS; break; case "!=": operation = LogicalOperationNode.LogicalOperation.DIFFERENT; break; default: throw new System.Exception("Invalid operator " + op); break; } return(operation); }
public LogicalOperationNode CreateNode(RootNode rootNode) { HighlightableButton highlightableButton = (GameObjectHelper.HasComponent <HighlightableButton>(this.gameObject)) ? this.GetComponent <HighlightableButton>() : null; IntegerNode field1 = GetField1Node(rootNode); IntegerNode field2 = GetField2Node(rootNode); // Converts the Logical operator choosen to the proper enum LogicalOperationNode.LogicalOperation operation = GetOperation(GetOperator()); LogicalOperationNode logicOpNode = new LogicalOperationNode(highlightableButton, field1, field2, operation); return(logicOpNode); }