void SetDidAiScore() { GameObject lm = GameObject.Find("Logic_Manager"); Logic_Manager tempLMVar = lm.GetComponent <Logic_Manager>(); tempLMVar.ai_scored = false; }
private bool DidAIScore() { GameObject lm = GameObject.Find("Logic_Manager"); Logic_Manager tempLMVar = lm.GetComponent <Logic_Manager>(); return(tempLMVar.ai_scored); }