public override int Execute(LogicLevel level) { LogicArrayList <LogicComponent> components = level.GetComponentManager().GetComponents(LogicComponentType.VILLAGE2_UNIT); int remainingSecs = 0; for (int i = 0; i < components.Size(); i++) { remainingSecs += ((LogicVillage2UnitComponent)components[i]).GetRemainingSecs(); } LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); int speedUpCost = LogicGamePlayUtil.GetSpeedUpCost(remainingSecs, 4, 1); if (!playerAvatar.HasEnoughDiamonds(speedUpCost, true, level)) { return(-1); } playerAvatar.UseDiamonds(speedUpCost); for (int i = 0; i < components.Size(); i++) { LogicVillage2UnitComponent component = (LogicVillage2UnitComponent)components[i]; if (component.GetCurrentlyTrainedUnit() != null && component.GetRemainingSecs() > 0) { component.ProductionCompleted(); } } playerAvatar.GetChangeListener().DiamondPurchaseMade(16, 0, 0, speedUpCost, 1); return(0); }