コード例 #1
0
        public static void AltitudeAbsNoise(LogicHexMap map, int octave, int seed, int percent)
        {
            for (int r = 0; r < map.height; ++r)
            {
                for (int q = 0; q < map.width; ++q)
                {
                    int         tile     = map.Get(q, r);
                    int         altitude = LogicTile.GetAltitude(tile);
                    LogicPoint3 pos      = HexToLogicPos(new LogicHex(q, r), altitude * ALTITUDE_SCALE);


                    int noise = LogicPerlinNoise.Noise((pos.x << octave) + seed, (pos.z << octave) + seed, seed << 2, LogicTween.SCALE);


                    int  distanceToMiddle = (noise - LogicTween.SCALE_HALF);
                    bool flip             = false;
                    if (distanceToMiddle < 0)
                    {
                        distanceToMiddle = -distanceToMiddle;
                        flip             = true;
                    }
                    distanceToMiddle = LogicTween.QuadIn(distanceToMiddle * 2) / 2;
                    if (flip)
                    {
                        distanceToMiddle = -distanceToMiddle;
                    }

                    noise = LogicTween.SCALE_HALF + distanceToMiddle;
                    noise = noise / (LogicTween.SCALE / LogicTile.MAX_ALTITUDE);



                    /*int noise = LogicPerlinNoise.Noise((pos.x << octave) + seed, (pos.z << octave) + seed, seed << 2, LogicTile.MAX_ALTITUDE*2);
                     * noise -= LogicTile.MAX_ALTITUDE;
                     * if (noise < 0)
                     *  noise = -noise;
                     *
                     *
                     * LogicTween.QuadIn();
                     */

                    //noise = LogicPerlinNoise.ScaleNoise(noise, LogicTile.MAX_ALTITUDE);

                    altitude = Lerp(altitude, noise, percent);
                    tile     = LogicTile.SetAltitude(tile, altitude);



                    map.Set(q, r, tile);
                }
            }
        }
コード例 #2
0
        public static int Plateau2(int value, int height)
        {
            int distance = (value - height);

            bool flip = false;

            if (distance < 0)
            {
                distance = -distance;
                flip     = true;
            }

            distance = LogicTween.QuadIn(distance * 2) / 2;

            if (flip)
            {
                distance = -distance;
            }

            return(height + distance);
        }