/// <summary> /// Sets the guard remaining seconds. /// </summary> public void SetGuardRemainingSeconds(int secs) { this._guardTime = LogicTime.GetSecondsInTicks(secs); int logicTime = this._level.GetLogicTime(); int startGuardTime = logicTime; if (this._shieldTime >= logicTime) { startGuardTime = this._shieldTime; } this._startGuardTime = startGuardTime; }
public void SetShieldRemainingSeconds(int secs) { this.m_shieldTime = LogicTime.GetSecondsInTicks(secs) + this.m_level.GetLogicTime().GetTick(); int logicTime = this.m_level.GetLogicTime().GetTick(); int startGuardTime = this.m_shieldTime; if (this.m_shieldTime < logicTime) { startGuardTime = logicTime; } this.m_startGuardTime = startGuardTime; }
/// <summary> /// Loads the home state. /// </summary> public void LoadHomeState(LogicClientHome home, LogicAvatar homeOwnerAvatar, int currentTimestamp, int secondsSinceLastSave, int secondsSinceLastMaintenance) { if (home != null) { this._state = 1; if (LogicDataTables.GetGlobals().StartInLastUsedVillage()) { int lastUsedVillage = homeOwnerAvatar.GetVillageToGoTo(); if (!this._level.GetMissionManager().HasTravel(homeOwnerAvatar)) { lastUsedVillage = 0; } if (lastUsedVillage < 0) { Debugger.Warning("VillageToGoTo<0"); } else { if (lastUsedVillage > 1) { Debugger.Warning("VillageToGoTo too big"); } else { this._level.SetVillageType(lastUsedVillage); } } } this._secondsSinceLastMaintenance = secondsSinceLastMaintenance; this._currentTimestamp = currentTimestamp; this._configuration.Load((LogicJSONObject)LogicJSONParser.Parse(home.GetGlobalJSON())); this._calendar.Load(home.GetCalendarJSON(), currentTimestamp); if (this._battleTimer != null) { this._battleTimer.Destruct(); this._battleTimer = null; } this._level.SetHome(home, true); this._level.SetHomeOwnerAvatar(homeOwnerAvatar); this._level.FastForwardTime(secondsSinceLastSave); homeOwnerAvatar.SetLevel(this._level); this._level.LoadingFinished(); this._shieldTime = LogicTime.GetSecondsInTicks(home.GetShieldDurationSeconds()); this._guardTime = LogicTime.GetSecondsInTicks(home.GetGuardDurationSeconds()); this._maintenanceTime = LogicTime.GetSecondsInTicks(home.GetNextMaintenanceSeconds()); int logicTime = this._level.GetLogicTime(); int startGuardTime = logicTime; if (this._shieldTime >= logicTime) { startGuardTime = this._shieldTime; } this._startGuardTime = startGuardTime; if (LogicDataTables.GetGlobals().UseVillageObjects()) { this._level.LoadVillageObjects(); } } }
/// <summary> /// Sets the maintenance remaining seconds. /// </summary> public void SetMaintenanceRemainingSeconds(int secs) { this._maintenanceTime = LogicTime.GetSecondsInTicks(secs) + this._level.GetLogicTime(); }
public void SetPersonalBreakCooldownSeconds(int secs) { this.m_personalBreakTime = LogicTime.GetSecondsInTicks(secs) + this.m_level.GetLogicTime().GetTick(); }