public void AddTombstoneIfNeeded() { if (!this.m_ejected && this.m_level.GetTombStoneCount() < 40) { int tileX = this.GetTileX(); int tileY = this.GetTileY(); LogicTileMap tileMap = this.m_level.GetTileMap(); LogicTile tile = tileMap.GetTile(tileX, tileY); if (!this.TileOkForTombstone(tile)) { int minDistance = 0; int closestTileX = -1; int closestTileY = -1; for (int i = -1; i < 2; i++) { int offsetX = ((i + tileX) << 9) | 256; int offsetY = 256 - (tileY << 9); for (int j = -1; j < 2; j++, offsetY -= 512) { tile = tileMap.GetTile(tileX + i, tileY + j); if (this.TileOkForTombstone(tile)) { int distanceX = this.GetX() - offsetX; int distanceY = this.GetY() + offsetY; int distance = distanceX * distanceX + distanceY * distanceY; if (minDistance == 0 || distance < minDistance) { minDistance = distance; closestTileX = tileX + i; closestTileY = tileY + j; } } } } if (minDistance == 0) { return; } tileX = closestTileX; tileY = closestTileY; } LogicObstacleData tombstoneData = this.GetCharacterData().GetTombstone(); if (tombstoneData != null) { LogicObstacle tombstone = (LogicObstacle)LogicGameObjectFactory.CreateGameObject(tombstoneData, this.m_level, this.m_villageType); tombstone.SetInitialPosition(tileX << 9, tileY << 9); this.GetGameObjectManager().AddGameObject(tombstone, -1); } } }
private void Spawn() { int free = LogicMath.Min(LogicMath.Min(this.m_spawnCount, this.m_maxSpawned - this.m_spawned.Size()), this.m_maxLifetimeSpawns - this.m_lifeTimeSpawns); if (free > 0) { int x = this.m_parent.GetX(); int y = this.m_parent.GetY(); int tileX = this.m_parent.GetTileX(); int tileY = this.m_parent.GetTileY(); int width = this.m_parent.GetWidthInTiles(); int height = this.m_parent.GetHeightInTiles(); int levelWidth = this.m_parent.GetLevel().GetWidthInTiles(); int levelHeight = this.m_parent.GetLevel().GetHeightInTiles(); int startTileX = LogicMath.Clamp(tileX - this.m_radius, 0, levelWidth); int startTileY = LogicMath.Clamp(tileY - this.m_radius, 0, levelHeight); int endTileX = LogicMath.Clamp(tileX + this.m_radius + width, 0, levelWidth); int endTileY = LogicMath.Clamp(tileY + this.m_radius + height, 0, levelHeight); int radius = (this.m_radius << 9) * (this.m_radius << 9); int possibility = (endTileX - startTileX) * (endTileY - startTileY); LogicArrayList <LogicTile> spawnPoints = new LogicArrayList <LogicTile>(possibility); LogicTileMap tileMap = this.m_parent.GetLevel().GetTileMap(); int spawnPointUpStartX = x + (width << 9); int spawnPointUpStartY = y + (height << 9); int tmp4 = y - 256 - (startTileY << 9); int startMidX = (startTileX << 9) | 256; int startMidY = (startTileY << 9) | 256; for (int i = startTileX, j = startMidX; i < endTileX; i++, j += 512) { int tmp1 = j >= spawnPointUpStartX ? -spawnPointUpStartX + j + 1 : 0; int tmp2 = j >= x ? tmp1 : x - j; tmp2 *= tmp2; for (int k = startTileY, l = startMidY, m = tmp4; k < endTileY; k++, l += 512, m -= 512) { LogicTile tile = tileMap.GetTile(i, k); if (tile.GetGameObjectCount() == 0) { int tmp3 = y <= l ? l < spawnPointUpStartY ? 0 : -spawnPointUpStartY + l + 1 : m; tmp3 *= tmp3; if (tmp2 + tmp3 <= radius) { spawnPoints.Add(tile); } } } } for (int i = free; i > 0 && spawnPoints.Size() > 0; i--, ++this.m_lifeTimeSpawns) { int idx = this.m_randomizer.Rand(spawnPoints.Size()); LogicTile tile = spawnPoints[idx]; LogicGameObject gameObject = LogicGameObjectFactory.CreateGameObject(this.m_spawnData, this.m_parent.GetLevel(), this.m_parent.GetVillageType()); gameObject.SetInitialPosition(tile.GetX() << 9, tile.GetY() << 9); this.m_parent.GetGameObjectManager().AddGameObject(gameObject, -1); this.m_spawned.Add(gameObject.GetGlobalID()); spawnPoints.Remove(idx); } } }
public void SetPosition(int x, int y) { if (this.m_parent != null) { if (!this.m_parent.IsFlying() && !this.m_parent.IsUnderground() && this.m_parent.GetJump() <= 0 && !this.m_ignorePush) { this.ValidatePos(); if (this.m_position.m_x >> 8 == x >> 8) { if ((this.m_position.m_y ^ (uint)y) < 256) { goto set; } } LogicTileMap tileMap = this.m_parent.GetParent().GetLevel().GetTileMap(); int pathFinderX = x >> 8; int pathFinderY = y >> 8; if (!tileMap.IsPassablePathFinder(pathFinderX, pathFinderY)) { LogicTile tile = tileMap.GetTile(pathFinderX / 2, pathFinderY / 2); if (LogicDataTables.GetGlobals().JumpWhenHitJumpable()) { bool allowJump = false; for (int i = 0; i < tile.GetGameObjectCount(); i++) { LogicGameObject gameObject = tile.GetGameObject(i); if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; if (building.GetHitWallDelay() > 0) { allowJump = true; } } } if (allowJump) { this.m_position.m_x = x; this.m_position.m_y = y; this.m_parent.EnableJump(128); return; } } if (LogicDataTables.GetGlobals().SlideAlongObstacles()) { throw new NotImplementedException(); // TODO: Implement this. } else { x = LogicMath.Clamp(x, (int)(this.m_position.m_x & 0xFFFFFF00), this.m_position.m_x | 0xFF); y = LogicMath.Clamp(y, (int)(this.m_position.m_y & 0xFFFFFF00), this.m_position.m_y | 0xFF); } this.m_position.m_x = x; this.m_position.m_y = y; this.ValidatePos(); return; } } } set: this.m_position.m_x = x; this.m_position.m_y = y; }