public SocketOperationsImpl(EntityCache <CustomSocket> socketCache, EntityCache <SocketGroup> socketGroupCache, SocketExchange.SocketExchangeClient client, SocketOperationsOptions options) { _client = client; _socketCache = socketCache; _socketGroupCache = socketGroupCache; _options = options; var sockets = _socketCache.GetAll(); var productionRulesGenerator = new ProductionRulesGenerator(); var logicRulesGenerator = new LogicRulesGenerator(); var fuzzyRulesGenerator = new FuzzyRulesGenerator(); var neuralRulesGenerator = new NeuralRulesGenerator(); // Продукционный вывод var rulesGraph = productionRulesGenerator.GenerateRules(sockets); // Логический вывод var logicRules = logicRulesGenerator.GenerateRules(sockets); // Нечеткий вывод var fuzzyDomains = fuzzyRulesGenerator.GetFuzzyDomains(sockets); var fuzzyFacts = fuzzyRulesGenerator.GetFuzzyFacts(fuzzyDomains, sockets); // Нейро-нечеткий вывод var neuralNetwork = neuralRulesGenerator.GetNeuralNetwork(sockets); var processorOptions = new ProcessorOptions { Debug = _options.Debug }; _productionProcessor = new ProductionProcessor(rulesGraph, processorOptions); _logicProcessor = new LogicProcessor(logicRules, processorOptions); _fuzzyProcessor = new FuzzyProcessor(fuzzyDomains, fuzzyFacts, processorOptions); _neuralProcessor = new NeuralProcessor(neuralNetwork, processorOptions); }
public LogicProcessorTest() { var sockets = TestData.GetSockets(); var rulesGenerator = new LogicRulesGenerator(); var logicRules = rulesGenerator.GenerateRules(sockets); _logicProcessor = new LogicProcessor(logicRules, new ProcessorOptions { Debug = false }); }
static void Main(string[] args) { var service = new NetworkService(); var userManager = new UserManager(); var logicProcessor = new LogicProcessor(service, userManager); logicProcessor.StartLogic(); var listenAddress = "0.0.0.0"; var listenPort = 23452; var backlog = 100; service.Initialize(logicProcessor, userManager); service.Listen(listenAddress, listenPort, backlog); Console.WriteLine($"Server Initialized. Address({listenAddress}), Port({listenPort}), Backlog({backlog})"); while (true) { // TODO :: 여기에 현재 몇명이 접속했는지 등의 정보를 Console.Title로 기록. System.Threading.Thread.Sleep(1000); } }