/// <summary> /// Executes this command. /// </summary> public override int Execute(LogicLevel level) { if (LogicDataTables.GetGlobals().UseNewTraining()) { if (level.GetVillageType() == 0) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); LogicUnitProduction unitProduction = this._productionType == 1 ? level.GetGameObjectManager().GetSpellProduction() : level.GetGameObjectManager().GetUnitProduction(); if (unitProduction.CanBeBoosted()) { int cost = unitProduction.GetBoostCost(); if (playerAvatar.HasEnoughDiamonds(cost, true, level)) { playerAvatar.UseDiamonds(cost); unitProduction.Boost(); return(0); } return(-2); } return(-1); } return(-32); } return(-99); }
public override int Execute(LogicLevel level) { if (this.m_decoData != null) { if (this.m_decoData.GetVillageType() == level.GetVillageType()) { if (level.IsValidPlaceForBuilding(this.m_x, this.m_y, this.m_decoData.GetWidth(), this.m_decoData.GetHeight(), null)) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); LogicResourceData buildResourceData = this.m_decoData.GetBuildResource(); int buildCost = this.m_decoData.GetBuildCost(); if (playerAvatar.HasEnoughResources(buildResourceData, buildCost, true, this, false) && !level.IsDecoCapReached(this.m_decoData, true)) { if (buildResourceData.IsPremiumCurrency()) { playerAvatar.UseDiamonds(buildCost); playerAvatar.GetChangeListener().DiamondPurchaseMade(1, this.m_decoData.GetGlobalID(), 0, buildCost, level.GetVillageType()); } else { playerAvatar.CommodityCountChangeHelper(0, buildResourceData, -buildCost); } LogicDeco deco = (LogicDeco)LogicGameObjectFactory.CreateGameObject(this.m_decoData, level, level.GetVillageType()); deco.SetInitialPosition(this.m_x << 9, this.m_y << 9); level.GetGameObjectManager().AddGameObject(deco, -1); int width = deco.GetWidthInTiles(); int height = deco.GetHeightInTiles(); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { LogicObstacle tallGrass = level.GetTileMap().GetTile(this.m_x + i, this.m_y + j).GetTallGrass(); if (tallGrass != null) { level.GetGameObjectManager().RemoveGameObject(tallGrass); } } } return(0); } } return(-1); } return(-32); } return(-1); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; if (building.CanSell()) { playerAvatar.CommodityCountChangeHelper(0, building.GetSellResource(), building.GetSellPrice()); building.OnSell(); level.GetGameObjectManager().RemoveGameObject(building); return(0); } } else if (gameObject.GetGameObjectType() == LogicGameObjectType.DECO) { LogicDeco deco = (LogicDeco)gameObject; LogicDecoData data = deco.GetDecoData(); LogicResourceData buildResourceData = data.GetBuildResource(); int sellPrice = data.GetSellPrice(); if (buildResourceData.IsPremiumCurrency()) { playerAvatar.SetDiamonds(playerAvatar.GetDiamonds() + sellPrice); playerAvatar.SetFreeDiamonds(playerAvatar.GetFreeDiamonds() + sellPrice); playerAvatar.GetChangeListener().FreeDiamondsAdded(sellPrice, 6); } else { playerAvatar.CommodityCountChangeHelper(0, buildResourceData, sellPrice); } level.GetGameObjectManager().RemoveGameObject(deco); return(0); } } return(-1); }
/// <summary> /// Trains the unit with new training. /// </summary> public int NewTrainingUnit(LogicLevel level) { if (LogicDataTables.GetGlobals().UseNewTraining()) { if (this._unitData != null) { LogicUnitProduction unitProduction = this._unitData.GetCombatItemType() == 1 ? level.GetGameObjectManager().GetSpellProduction() : level.GetGameObjectManager().GetUnitProduction(); if (!unitProduction.IsLocked()) { if (this._unitCount > 0) { if (this._unitData.GetDataType() == unitProduction.GetUnitProductionType()) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); LogicResourceData trainingResourceData = this._unitData.GetTrainingResource(); Int32 trainingCost = level.GetGameMode().GetCalendar().GetUnitTrainingCost(this._unitData, playerAvatar.GetUnitUpgradeLevel(this._unitData)); Int32 refundCount = LogicMath.Max(trainingCost * (this._unitData.GetDataType() != 3 ? LogicDataTables.GetGlobals().GetSpellCancelMultiplier() : LogicDataTables.GetGlobals().GetTrainCancelMultiplier()) / 100, 0); while (unitProduction.RemoveUnit(this._unitData, this._slotId)) { playerAvatar.CommodityCountChangeHelper(0, trainingResourceData, refundCount); if (--this._unitCount <= 0) { break; } } return(0); } } return(-1); } return(-23); } return(-1); } return(-99); }
public static LogicCharacter PlaceHero(LogicHeroData data, LogicLevel level, int x, int y, int hitpoints, int upgLevel) { LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(data, level, level.GetVillageType()); character.SetUpgradeLevel(upgLevel); character.GetHitpointComponent().SetHitpoints(hitpoints); character.SetInitialPosition(x, y); if (data.IsJumper()) { character.GetMovementComponent().EnableJump(3600000); character.GetCombatComponent().RefreshTarget(true); } level.GetGameObjectManager().AddGameObject(character, -1); level.GetGameListener().AttackerPlaced(data); LogicBattleLog battleLog = level.GetBattleLog(); if (battleLog != null) { battleLog.IncrementDeployedAttackerUnits(data, 1); battleLog.SetCombatItemLevel(data, upgLevel); } return(character); }
public int SpeedUpNewTrainingUnit(LogicLevel level) { if (LogicDataTables.GetGlobals().UseNewTraining()) { LogicUnitProduction unitProduction = this.m_spellProduction ? level.GetGameObjectManager().GetSpellProduction() : level.GetGameObjectManager().GetUnitProduction(); LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); int remainingSecs = unitProduction.GetTotalRemainingSeconds(); int speedUpCost = LogicGamePlayUtil.GetSpeedUpCost(remainingSecs, this.m_spellProduction ? 1 : 4, level.GetVillageType()); if (!level.GetMissionManager().IsTutorialFinished()) { if (speedUpCost > 0 && LogicDataTables.GetGlobals().GetTutorialTrainingSpeedUpCost() >= 0) { speedUpCost = LogicDataTables.GetGlobals().GetTutorialTrainingSpeedUpCost(); } } if (playerAvatar.HasEnoughDiamonds(speedUpCost, true, level)) { playerAvatar.UseDiamonds(speedUpCost); unitProduction.SpeedUp(); playerAvatar.GetChangeListener().DiamondPurchaseMade(unitProduction.GetUnitProductionType() == LogicDataType.CHARACTER ? 2 : 7, 0, 0, speedUpCost, level.GetVillageType()); return(0); } return(-1); } return(-99); }
public static LogicSpell CastSpell(LogicAvatar avatar, LogicSpellData spellData, bool allianceSpell, int upgLevel, LogicLevel level, int x, int y) { if (allianceSpell) { avatar.RemoveAllianceUnit(spellData, upgLevel); } else { avatar.CommodityCountChangeHelper(0, spellData, -1); } if (!allianceSpell) { upgLevel = avatar.GetUnitUpgradeLevel(spellData); } LogicSpell spell = (LogicSpell)LogicGameObjectFactory.CreateGameObject(spellData, level, level.GetVillageType()); spell.SetUpgradeLevel(upgLevel); spell.SetInitialPosition(x, y); level.GetGameObjectManager().AddGameObject(spell, -1); level.GetGameListener().AttackerPlaced(spellData); LogicBattleLog battleLog = level.GetBattleLog(); if (battleLog != null) { battleLog.IncrementCastedSpells(spellData, 1); battleLog.SetCombatItemLevel(spellData, upgLevel); } return(spell); }
public int ChangeVillage(LogicLevel level, bool force) { if (this.m_villageType != 0 && !force) { LogicVillageObject ship = level.GetGameObjectManagerAt(0).GetShipyard(); if (ship == null || ship.GetUpgradeLevel() <= 0) { return(-23); } } if (level.GetGameObjectManagerAt(1).GetTownHall() != null) { level.SetVillageType(this.m_villageType); if (level.GetState() == 1) { level.GetPlayerAvatar().SetVariableByName("VillageToGoTo", this.m_villageType); } level.GetGameObjectManager().RespawnObstacles(); } return(0); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; if (this.m_unitData != null) { LogicUnitUpgradeComponent unitUpgradeComponent = building.GetUnitUpgradeComponent(); if (unitUpgradeComponent != null && unitUpgradeComponent.CanStartUpgrading(this.m_unitData)) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); int upgradeLevel = playerAvatar.GetUnitUpgradeLevel(this.m_unitData); int upgradeCost = this.m_unitData.GetUpgradeCost(upgradeLevel); LogicResourceData upgradeResourceData = this.m_unitData.GetUpgradeResource(upgradeLevel); if (playerAvatar.HasEnoughResources(upgradeResourceData, upgradeCost, true, this, false)) { playerAvatar.CommodityCountChangeHelper(0, upgradeResourceData, -upgradeCost); unitUpgradeComponent.StartUpgrading(this.m_unitData); return(0); } } } } return(-1); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; if (building.IsLocked()) { if (building.GetUpgradeLevel() == 0 && building.CanUnlock(true)) { LogicBuildingData buildingData = building.GetBuildingData(); if (buildingData.GetConstructionTime(0, level, 0) == 0 || level.HasFreeWorkers(this, -1)) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); LogicResourceData buildResource = buildingData.GetBuildResource(0); int buildCost = buildingData.GetBuildCost(0, level); if (playerAvatar.HasEnoughResources(buildResource, buildCost, true, this, false)) { playerAvatar.CommodityCountChangeHelper(0, buildResource, -buildCost); building.StartConstructing(true); building.GetListener().RefreshState(); return(0); } } } } } return(-1); }
/// <summary> /// Trains the unit with new training. /// </summary> public int NewTrainingUnit(LogicLevel level) { if (LogicDataTables.GetGlobals().UseNewTraining()) { LogicUnitProduction unitProduction = this._spellProduction ? level.GetGameObjectManager().GetSpellProduction() : level.GetGameObjectManager().GetUnitProduction(); LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); Int32 remainingSecs = unitProduction.GetTotalRemainingSeconds(); Int32 speedUpCost = LogicGamePlayUtil.GetSpeedUpCost(remainingSecs, this._spellProduction ? 1 : 4, level.GetVillageType()); if (!level.GetMissionManager().IsTutorialFinished()) { if (speedUpCost > 0 && LogicDataTables.GetGlobals().GetTutorialTrainingSpeedUpCost() > 0) { speedUpCost = LogicDataTables.GetGlobals().GetTutorialTrainingSpeedUpCost(); } } if (playerAvatar.HasEnoughDiamonds(speedUpCost, true, level)) { playerAvatar.UseDiamonds(speedUpCost); unitProduction.SpeedUp(); return(0); } return(-1); } return(-99); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null) { if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; if (!LogicDataTables.GetGlobals().AllowCancelBuildingConstruction() && building.GetUpgradeLevel() == 0 && building.IsConstructing()) { if (!building.IsUpgrading()) { return(-2); } } if (building.IsConstructing()) { building.GetListener().CancelNotification(); building.CancelConstruction(); return(0); } } else if (gameObject.GetGameObjectType() == LogicGameObjectType.OBSTACLE) { LogicObstacle obstacle = (LogicObstacle)gameObject; if (obstacle.IsClearingOnGoing()) { LogicObstacleData data = obstacle.GetObstacleData(); LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); playerAvatar.CommodityCountChangeHelper(0, data.GetClearResourceData(), data.GetClearCost()); obstacle.CancelClearing(); return(0); } } else if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP) { LogicTrap trap = (LogicTrap)gameObject; if (trap.IsConstructing()) { trap.GetListener().CancelNotification(); trap.CancelConstruction(); return(0); } } } return(-1); }
public override int Execute(LogicLevel level) { if (level != null) { LogicGameObject gameObject; if (level.GetState() == 5) { gameObject = LogicGameObjectFactory.CreateGameObject(this.m_data, level, level.GetVillageType()); gameObject.Load(this.m_json); level.GetGameObjectManager().AddGameObject(gameObject, -1); } else { gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_id); } if (gameObject != null) { if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP) { LogicTrap trap = (LogicTrap)gameObject; LogicGameObjectManagerListener listener = level.GetGameObjectManager().GetListener(); listener.AddGameObject(gameObject); gameObject.LoadingFinished(); gameObject.GetListener().RefreshState(); LogicTriggerComponent triggerComponent = trap.GetTriggerComponent(); if (triggerComponent != null) { triggerComponent.SetTriggered(); } } return(0); } Debugger.Warning("PGO == NULL in LogicTriggerComponentTriggeredCommand"); return(-2); } return(-1); }
public override int Execute(LogicLevel level) { if (level != null) { LogicGameObject gameObject; if (level.GetState() == 5) { gameObject = LogicGameObjectFactory.CreateGameObject(this.m_data, level, level.GetVillageType()); gameObject.Load(this.m_json); level.GetGameObjectManager().AddGameObject(gameObject, -1); } else { gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_id); } if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { if (gameObject.IsHidden()) { LogicBuilding building = (LogicBuilding)gameObject; LogicGameObjectManagerListener listener = level.GetGameObjectManager().GetListener(); listener.AddGameObject(gameObject); gameObject.LoadingFinished(); gameObject.GetListener().RefreshState(); building.Trigger(); return(0); } Debugger.Warning("PGO building not hidden"); return(-3); } Debugger.Warning("PGO == NULL in LogicTriggerTeslaCommand"); return(-2); } return(-1); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { if (gameObject.GetVillageType() == level.GetVillageType()) { LogicResourceProductionComponent resourceProductionComponent = gameObject.GetResourceProductionComponent(); if (resourceProductionComponent != null) { if (LogicDataTables.GetGlobals().CollectAllResourcesAtOnce()) { int baseAvailableResources = resourceProductionComponent.GetResourceCount(); int baseCollectedResources = resourceProductionComponent.CollectResources(true); bool storageIsFull = baseAvailableResources > 0 && baseCollectedResources == 0; LogicArrayList <LogicComponent> components = level.GetComponentManager().GetComponents(resourceProductionComponent.GetComponentType()); for (int i = 0; i < components.Size(); i++) { LogicResourceProductionComponent component = (LogicResourceProductionComponent)components[i]; if (resourceProductionComponent != component && resourceProductionComponent.GetResourceData() == component.GetResourceData()) { int availableResources = component.GetResourceCount(); int collectedResources = component.CollectResources(!storageIsFull); if (availableResources > 0) { if (collectedResources == 0) { storageIsFull = true; } } } } } else { resourceProductionComponent.CollectResources(true); } return(0); } return(-1); } return(-3); } return(-2); }
public override int Execute(LogicLevel level) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); LogicGameObjectManager gameObjectManager = level.GetGameObjectManager(); LogicResourceData repairResourceData = null; int repairCost = 0; for (int i = 0; i < this.m_gameObjectIds.Size(); i++) { LogicGameObject gameObject = gameObjectManager.GetGameObjectByID(this.m_gameObjectIds[i]); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.TRAP) { LogicTrap trap = (LogicTrap)gameObject; if (trap.IsDisarmed() && !trap.IsConstructing()) { LogicTrapData data = trap.GetTrapData(); repairResourceData = data.GetBuildResource(); repairCost += data.GetRearmCost(trap.GetUpgradeLevel()); } } } if (repairResourceData != null && repairCost != 0) { if (playerAvatar.HasEnoughResources(repairResourceData, repairCost, true, this, false)) { playerAvatar.CommodityCountChangeHelper(0, repairResourceData, -repairCost); for (int i = 0; i < this.m_gameObjectIds.Size(); i++) { LogicGameObject gameObject = gameObjectManager.GetGameObjectByID(this.m_gameObjectIds[i]); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.TRAP) { LogicTrap trap = (LogicTrap)gameObject; if (trap.IsDisarmed() && !trap.IsConstructing()) { trap.RepairTrap(); } } } return(0); } return(-2); } return(-1); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null) { if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; LogicBuildingData buildingData = building.GetBuildingData(); if (buildingData.GetGearUpBuildingData() == null || building.GetGearLevel() != 0) { if (building.GetAttackerItemData().HasAlternativeAttackMode()) { LogicCombatComponent combatComponent = building.GetCombatComponent(false); if (combatComponent != null) { combatComponent.ToggleAttackMode(this.m_layout, this.m_draftMode); if (this.m_updateListener) { } return(0); } } return(-1); } return(-95); } if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP) { LogicTrap trap = (LogicTrap)gameObject; if (trap.HasAirMode()) { trap.ToggleAirMode(this.m_layout, this.m_draftMode); if (this.m_updateListener) { } return(0); } } } return(-1); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.OBSTACLE) { return(((LogicObstacle)gameObject).SpeedUpClearing() ? 0 : -2); } return(-1); }
/// <summary> /// Executes this command. /// </summary> public override int Execute(LogicLevel level) { int villageType = level.GetVillageType(); if (this._buildingData.GetVillageType() == villageType) { if (this._buildingData.GetBuildingClass().CanBuy) { if (level.IsValidPlaceForBuilding(this._x, this._y, this._buildingData.GetWidth(), this._buildingData.GetHeight(), null)) { if (!level.IsBuildingCapReached(this._buildingData, true)) { LogicClientAvatar playerAvatar = level.GetPlayerAvatar(); LogicResourceData buildResourceData = this._buildingData.GetBuildResource(0); int buildResourceCost = this._buildingData.GetBuildCost(0, level); if (playerAvatar.HasEnoughResources(buildResourceData, buildResourceCost, true, this, false)) { if (this._buildingData.IsWorkerBuilding() || this._buildingData.GetConstructionTime(0, level, 0) <= 0 && !LogicDataTables.GetGlobals().WorkerForZeroBuilTime() || level.HasFreeWorkers(this, -1)) { if (buildResourceData.PremiumCurrency) { playerAvatar.UseDiamonds(buildResourceCost); } else { playerAvatar.CommodityCountChangeHelper(0, buildResourceData, -buildResourceCost); } LogicBuilding building = (LogicBuilding)LogicGameObjectFactory.CreateGameObject(this._buildingData, level, villageType); building.SetPositionXY(this._x << 9, this._y << 9); level.GetGameObjectManager().AddGameObject(building, -1); building.StartConstructing(false); if (this._buildingData.IsWall() && level.IsBuildingCapReached(this._buildingData, false)) { level.GetGameListener().BuildingCapReached(this._buildingData); } } } return(0); } } } return(-33); } return(-32); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null) { if (gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; LogicBuildingData buildingData = building.GetBuildingData(); LogicCombatComponent combatComponent = building.GetCombatComponent(false); if (combatComponent != null && combatComponent.GetAttackerItemData().GetTargetingConeAngle() != 0) { if (this.m_baseLayout == -1) { combatComponent.ToggleAimAngle(buildingData.GetAimRotateStep(), this.m_layout, this.m_draftLayout); } else { int draftAngle = combatComponent.GetAimAngle(this.m_baseLayout, this.m_baseDraftLayout); int currentAngle = combatComponent.GetAimAngle(this.m_layout, this.m_draftLayout); combatComponent.ToggleAimAngle(draftAngle - currentAngle, this.m_layout, this.m_draftLayout); } return(0); } } else if (gameObject.GetGameObjectType() == LogicGameObjectType.TRAP) { LogicTrap trap = (LogicTrap)gameObject; if (trap.GetTrapData().GetDirectionCount() > 0) { if (this.m_baseLayout == -1) { trap.ToggleDirection(this.m_layout, this.m_draftLayout); } else { trap.SetDirection(this.m_layout, this.m_draftLayout, trap.GetDirection(this.m_baseLayout, this.m_baseDraftLayout)); } return(0); } return(-21); } } return(-1); }
public override int Execute(LogicLevel level) { if (LogicDataTables.GetGlobals().UseNewTraining()) { LogicUnitProduction unitProduction = this.m_gameObjectId == -2 ? level.GetGameObjectManager().GetUnitProduction() : this.m_gameObjectId == -1 ? level.GetGameObjectManager().GetSpellProduction() : null; if (unitProduction != null) { unitProduction.SetBoostPause(false); this.UpdateProductionHouseListeners(level); } return(0); } LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING && gameObject.IsBoostPaused()) { LogicBuilding building = (LogicBuilding)gameObject; if (building.CanStopBoost()) { building.SetBoostPause(false); building.GetListener().RefreshState(); return(0); } } return(-1); }
public void UpdateProductionHouseListeners(LogicLevel level) { LogicArrayList <LogicGameObject> gameObjects = level.GetGameObjectManager().GetGameObjects(LogicGameObjectType.BUILDING); for (int i = 0; i < gameObjects.Size(); i++) { LogicBuilding building = (LogicBuilding)gameObjects[i]; if (building.GetBuildingData().GetUnitProduction(0) > 0) { building.GetListener().RefreshState(); } } }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; LogicHeroBaseComponent heroBaseComponent = building.GetHeroBaseComponent(); if (heroBaseComponent != null && (uint)this.m_mode <= 1) { return(heroBaseComponent.SetHeroMode(this.m_mode) ? 0 : -2); } } return(-1); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; LogicUnitUpgradeComponent unitUpgradeComponent = building.GetUnitUpgradeComponent(); if (unitUpgradeComponent.GetCurrentlyUpgradedUnit() != null) { return(unitUpgradeComponent.SpeedUp() ? 0 : -2); } } return(-1); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; LogicHeroBaseComponent heroBaseComponent = building.GetHeroBaseComponent(); if (heroBaseComponent != null) { heroBaseComponent.CancelUpgrade(); return(0); } } return(-1); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = this.m_villageType <= 1 && level.GetGameObjectManagerAt(this.m_villageType) != null ? level.GetGameObjectManagerAt(this.m_villageType).GetGameObjectByID(this.m_gameObjectId) : level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; LogicHeroBaseComponent heroBaseComponent = building.GetHeroBaseComponent(); if (heroBaseComponent != null) { return(heroBaseComponent.SpeedUp() ? 0 : -2); } } return(-1); }
public override int Execute(LogicLevel level) { LogicGameObject gameObject = level.GetGameObjectManager().GetGameObjectByID(this.m_gameObjectId); if (gameObject != null && gameObject.GetGameObjectType() == LogicGameObjectType.BUILDING) { LogicBuilding building = (LogicBuilding)gameObject; bool success = building.SpeedUpBoostCooldown(); if (building.GetBuildingData().IsClockTower()) { building.GetListener().RefreshState(); } return(success ? 0 : -2); } return(-1); }
public static LogicCharacter PlaceAttacker(LogicAvatar avatar, LogicCharacterData characterData, LogicLevel level, int x, int y) { avatar.CommodityCountChangeHelper(level.GetVillageType() == 1 ? 7 : 0, characterData, -1); LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(characterData, level, level.GetVillageType()); int upgradeLevel = avatar.GetUnitUpgradeLevel(characterData); if (level.GetMissionManager().GetMissionByCategory(2) != null && level.GetVillageType() == 1 && level.GetHomeOwnerAvatar() != null) { LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar(); if (homeOwnerAvatar.IsNpcAvatar()) { upgradeLevel = LogicMath.Clamp(LogicDataTables.GetGlobals().GetVillage2StartUnitLevel(), 0, characterData.GetUpgradeLevelCount() - 1); } } character.SetUpgradeLevel(upgradeLevel); character.SetInitialPosition(x, y); if (characterData.IsJumper()) { character.GetMovementComponent().EnableJump(3600000); character.GetCombatComponent().RefreshTarget(true); } level.GetGameObjectManager().AddGameObject(character, -1); level.GetGameListener().AttackerPlaced(characterData); LogicBattleLog battleLog = level.GetBattleLog(); if (battleLog != null) { battleLog.IncrementDeployedAttackerUnits(characterData, 1); battleLog.SetCombatItemLevel(characterData, upgradeLevel); } character.UpdateAutoMerge(); return(character); }
public override int Execute(LogicLevel level) { LogicArrayList <LogicGameObject> gameObjects = level.GetGameObjectManager().GetGameObjects(LogicGameObjectType.CHARACTER); for (int i = 0; i < gameObjects.Size(); i++) { LogicCharacter character = (LogicCharacter)gameObjects[i]; if (character.GetHitpointComponent().GetTeam() == 0 && character.IsHero() && character.GetData() == this.m_data && character.GetHitpointComponent().GetHitpoints() > 0) { if (this.m_data.HasAbility(character.GetUpgradeLevel())) { if (!this.m_data.HasOnceAbility() && character.GetAbilityCooldown() == 0 || this.m_data.HasOnceAbility() && !character.IsAbilityUsed()) { character.StartAbility(); } } } } return(0); }
public override int Execute(LogicLevel level) { if (this.m_layoutId != 6) { if (this.m_layoutId != 7) { if (this.m_state == 0) { LogicGameObjectFilter filter = new LogicGameObjectFilter(); LogicArrayList <LogicGameObject> gameObjects = new LogicArrayList <LogicGameObject>(500); filter.AddGameObjectType(LogicGameObjectType.BUILDING); filter.AddGameObjectType(LogicGameObjectType.TRAP); filter.AddGameObjectType(LogicGameObjectType.DECO); level.GetGameObjectManager().GetGameObjects(gameObjects, filter); for (int i = 0; i < gameObjects.Size(); i++) { gameObjects[i].SetPositionLayoutXY(-1, -1, this.m_layoutId, true); } filter.Destruct(); } level.SetLayoutState(this.m_layoutId, level.GetVillageType(), this.m_state); if (this.m_updateListener) { } return(0); } return(-11); } return(-10); }